well if he's not many colours, replace colours? (although for me this usually slows a game down)
Or just have one of your animations as him blinking.
personally, Id just clone the boss active and replace all the colours with like red for example, have the red sprite aligned with the actual sprite and make the red version flash when required? that way you can also sync up the animations and flash at the same time, instead of having him only flash on a certain animation... if that makes any sense
Originally Posted by -Adam- My method really probably would work -.- and very fast to do too.
The problem is, its not quick. A good idea yes, but far too much work when considering the boss i'm doing is made from multiple actives, the flashing won't all flash at the same time as the speed of the animation will mess things up.
The replace color feature would work, but is a poorly executed feature, doesn't even allow you to pick a color from the active the event is about, you sort of have to guess from 16 million + colors.