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Pixelthief

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14th January, 2008 at 22:42:40 -

Since you guys were kind enough to help sort out my video capturing software woes, I figured I'd post a video from Gridquest, showcasing just how awesome the combat can be. I think I actually impressed myself with how its turning out; roguelikes don't usually end up this.... fast paced. Ahaha

Mind this game has TONS of puzzle elements, exploration, random dungeons and other neat stuff, but this video is just of a single specific Human vs Bajillion Vampire battle. So without further ado:

http://www.youtube.com/watch?v=yWc9dRxv67w


*oh and some parts aren't fully debugged yet... ignore when theres an item in the wall. And that character was hacked to have awesomely good gear for that area of the game; that encounter would normally be much, much harder.
You can find an earlier, and uglier, look at the game here:
http://youtube.com/watch?v=_RNjxAO03pQ

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Cecilectomy

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15th January, 2008 at 01:38:50 -

i can barely tell whats happening. it looks like awsum funz tho.

 
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Pixelthief

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15th January, 2008 at 10:01:54 -

Windows media encoder has a bad habit of making graphics fuzzy, but a good habit of producing 1/100 the file size. Alot of that was me summoning those little balls of light that attack the enemies, which are pretty good at giving people seizures.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

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15th January, 2008 at 10:07:12 -

Pretty good then.

 
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DeadmanDines

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15th January, 2008 at 12:35:59 -

One suggestion - you have a lot of square-ish shapes where explosions or whatever they are radiate out in a square.

A better effect could be to use SIN() and COS() to make them radiate out in a circle. You can still snap 'em to the grid. I'll try making an example if I can be bovvered


EDIT: ...Okay, maybe it's not that easy...

Image Edited by the Author.

 
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15th January, 2008 at 13:10:28 -

I have a question: will this be turn based or active time? Because I'd love to be able to think about my next step when playing.

 
Old member (~2004-2007).

Pixelthief

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15th January, 2008 at 13:27:17 -

I used to have the nova effects in a circle, but I figured the distance was a little far and overpowering, so I removed the single explosion point on the corners, so now its just a square. Theres no real good other way to do it and keep in gridbased. And the gameplay is alot like a diablo genre; fully realtime, though you can pause the game at any point. Its really kind of a halfbreed between rogue and diablo styled games.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

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16th January, 2008 at 00:05:24 -

Yeah it was actually Sketchy who drew that vampire sprite, as well as about 10 other ones I'm using. Major thanks to Sketchy! Some of mine could still use a little improvement; the goblin archers look suspiciously like they are waving their dongs at you and proving to have marvelous aim and range.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

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18th January, 2008 at 02:03:24 -

Ok, I know this is kinda cliche, but still:
Image

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Jason Orme

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18th January, 2008 at 18:13:27 -

Love it, can't wait!

 
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20th January, 2008 at 19:03:50 -

lookin goood

 
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Pixelthief

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20th January, 2008 at 19:27:01 -

Thanks!

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Lazernaut



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6th February, 2008 at 03:37:01 -

looks pretty nice and fun one thing that bothers me though is the sprites. The player is viewed from a full top down perspective where at the enemies are not - this difference makes it look like the enemies are lying on their backs attacking

Also, the music sounded like heavy metal midi - is it custom made for your game, or something you grabbed somewhere? i would love to make a tune or 2 (would be mods and not midi) if you want

 
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Pixelthief

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6th February, 2008 at 15:29:37 -

Thanks!
Yeah I'm not great at spriting at all, so most of the graphics are merely passable. After playing around with how to do the gfx for a while, I just decided to completely ignore perspective and put the enemies like that; it seems to not even be wrong once you get accustomed to it. I'm not a music composer elsewise myself, so all the tracks are from various games on vgmusic.com, and I plan on hunting them down and crediting them eventually Thanks for the offer, but its a bunch of effort to make tunes for it, and they would probably sound dramatically different from the stuff already in it. If I decide to go over the entire game with new graphics/music some day, I would appreciate it >.>

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
   

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