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Pixelthief

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13th January, 2008 at 17:16:53 -

Is there some calculator for this already existing, or am I going to have to create it.

Basically some way of determining how many frames an animation will last if has # of sprites X and speed Y

 
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Pixelthief

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13th January, 2008 at 17:24:40 -

Ok uh 10 seconds of testing in TGF yielded a formula:

At speed 100, each sprite plays for 1 frame. At speed 1, each sprite plays for 100 frames. At speed 3 (there is no speed 2), each sprite plays for ~33 frames. Thus, the end result is that each sprite has a duration of 100 / Y frames, where Y is the speed.

Thus, given a number of animation frames X, and an animation speed Y, the formula for gameplay frames Z is:
Z = (100 * X) / Y

So an 20 frame animation, playing at speed 30, should last around 66 gameplay frames (which is 66/50 or 1.32 seconds)

I should note it seems to round down...

 
Gridquest V2.00 is out!!
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Hernan



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13th January, 2008 at 17:44:00 -

lol, good job answering your own question
BTW, speed 2 does exist. Nudge the slider with left and right arrow keys.

 
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Pixelthief

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13th January, 2008 at 17:46:16 -

<3

 
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»xerus



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13th January, 2008 at 17:49:10 -

I've always wondered how this worked... ;p

 
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AndyUK

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13th January, 2008 at 19:34:15 -

it would be good to archive these kind of findings somewhere.
There is a lot of stuff ive learnt over the years from random forum posts that were quite useful and yet left to get pushed down the list into obscurity.

I don't think it's all that well noted that TGF runs at 50 frames per second for instance.

 
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DeadmanDines

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14th January, 2008 at 12:32:11 -

ClickWiki, anyone?

 
191 / 9999 * 7 + 191 * 7

AndyUK

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14th January, 2008 at 13:59:27 -

I never thought of that.

 
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DeadmanDines

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14th January, 2008 at 16:29:05 -

Another nifty use for this:

Animation speeds are dependent on framerate, so if you have a game where the user can choose his own framerate, the animations will go faster or slower depending on the changes they make.

This formula can be used to adjust animation speeds accordingly.

 
191 / 9999 * 7 + 191 * 7
   

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