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reid henry



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  30/12/2007
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30th December, 2007 at 12:06:15 -

Is there a way, either using global events or external applications, to play a music or sample sound throughout different frames? Like if you have a level that starts out with a song, and then once completing an objective, jumps to a cutscene. I don't want the music to cut out and begin again.

 
reid15

Mr. Waffle



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  29/12/2007
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30th December, 2007 at 12:10:36 -

Which program do you use? TGF, MMF or MMF 2?

 
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reid henry



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  30/12/2007
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30th December, 2007 at 12:26:14 -

Sorry, DUH DUH DUH... MMF2

 
reid15

Mr. Waffle



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  29/12/2007
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30th December, 2007 at 12:39:23 -

Aha, good, then it's verrry easy. You just gotta change a setting somewhere in the application properties, think it's called 'Play sounds across frames' or something similiar. P: I don't really remember whut exactly, as I don't have the demo anymore, lol. But you should be able to find it.

Just enable that, and then the music shouldn't stop when you switch frame.
What did I win?

 
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Mr. Waffle



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  29/12/2007
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  103
30th December, 2007 at 12:44:46 -

Ketchup cubes.

 
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AndyUK

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  01/08/2002
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30th December, 2007 at 12:55:36 -

You might want to add a 'play the tune if it's stopped' in the 2nd frame though since it wont always repeat once finished since the event isn't there to repeat it.

 
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