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spliffy



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6th December, 2007 at 16:45:36 -

dumdidum

 
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Pixelthief

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6th December, 2007 at 17:10:02 -

http://en.wikipedia.org/wiki/Verlet_integration

 
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Klikmaster

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6th December, 2007 at 17:15:39 -

It's possible to create ragdolls but you won't find many/any examples, Pixelthief's link should explain why

The new physics object for MMF2 will make things a lot easier I'm sure.. but basically ragdolls are quite difficult to do, so unless you really need to do them either don't or find another way to convey the effect you're trying to achieve.

 
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Pixelthief

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6th December, 2007 at 17:42:14 -

Use verlet integration to conjoin each point in the ragdoll. Unfortunately, as MMF is not a functional language, you cannot create "verlet function" and simply input the points. As such, its nigh-impossible. However, I do actually have an example of something close to this;

http://www.create-games.com/download.asp?id=6889

However, the method I used is limited to joining each node of a chain. I imagine that using some nifty inventive fast loops and flags you could possibly feign an input of certain objects into a loop that integrets verlet

 
Gridquest V2.00 is out!!
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6th December, 2007 at 19:41:49 -

Most Direct option: Upgrade to MMF2 and use the Physix extension. It's not too complicated with the new object.

 
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spliffy



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7th December, 2007 at 02:12:19 -


Originally Posted by Pixelthief
Use verlet integration to conjoin each point in the ragdoll. Unfortunately, as MMF is not a functional language, you cannot create "verlet function" and simply input the points. As such, its nigh-impossible. However, I do actually have an example of something close to this;

http://www.create-games.com/download.asp?id=6889

However, the method I used is limited to joining each node of a chain. I imagine that using some nifty inventive fast loops and flags you could possibly feign an input of certain objects into a loop that integrets verlet



kool thx

 
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spliffy



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7th December, 2007 at 02:20:18 -

your code very hard it is

 
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