Anyone who visits TIGSource regularly has probably already seen this but for those who havent...
"not seeing a lot of reason to continue even trying to make games, at this point, when a remake of Frogger, one of the worst games in the history of old arcade games, can outsell Space Giraffe that we put so much love and effort into, by more than ten to one, in one week.
OK, we get the message. All you want on that channel is remakes of old, shite arcade games and crap you vaguely remember playing on your Amiga.
Although Minter is mainly angry about not selling his game, he makes a valid argument about how all people really want, is to play remakes of games they'v played 1000 times before. I hear people complain about how stagnant the industry is, but as soon as something new and interesting comes out (Psychonauts, Freedom Force etc) they rip it to shreds because its unfamiliar. Im not having a go at remakes on DC. People make these games for their own enjoyment and should not be flamed for doing so, but shouldnt we try and do something different every now and then?
I've never heard of space giraffe until I read the post on TIGS; which was only there (That specific post anyway) because he complained (Which probably made the game more recognizable a bit).
I've heard of Frogger for my whole life. It's been around in various incarnations for years.
XBLA is, unsurprisingly enough; filled with old arcade games and old school styled games.
It's kinda like guy walked into an Anime convention trying sell live action american movies that no one had ever heard of. I feel for him, but at the same time; he's got to realize where he's selling his game at. I get the feeling that he didn't do alot of audience research (on XBLA) before he started making this game.
It's not about originality, it's about a quintessential (whereever you stand in regards to his three-decade career of tripped-out arcade games) indie developer being bitter about a middle-of-the-road corporate remake outselling him
Indie games now days thrive on pure hype, word of mouth, and advertisement. Games like Frogger were new and fresh when they first game out, and they were the first videogames of their kind, so obviously they don't need a ton a hype to get them popular, just their existence alone does that.
In other words, if people don't know about your game, theres no way in hell it's going to even come close to outselling a classic like Frogger. Thats right, a classic. Remakes of classics included.
So its not 'doing something different' that can destroy a game, more the fact that people are already excited about a remake and therefore more inclined to play it? That might explain why people are so excited about Mario Galaxy. But no matter how much you dress Frogger up, in the end you're still polishing a very old turd.
Trouble is different isn't always good. Communism was different! Kevin Rudd is different!
Besides originality is clutching at straws nowdays, save a few geniuses. Think about it, all the best ideas have already been made. The only way to succeed in today's gaming world is through sheer brilliance or by imitation.