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-Liam-

Cake Addict

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
16th November, 2007 at 17:01:43 -

omfg when will we get Hardware Acceleration?! I need it nooowwwww!!!

*cough*

Seriously, is there a date set?

 
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Hernan



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VIP Member
16th November, 2007 at 17:15:03 -

Christmas...?

 
This space is for rent

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
16th November, 2007 at 17:19:47 -

Xmas 2008

Lol, na... this christmas, apparently.

 
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Dr. James MD

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First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
16th November, 2007 at 17:26:20 -

I can't wait for this and get the opportunity to throw some minted stuff into Tormi. I tried adding a breakable wall (like the ones in Turrican 2) but MMF2 started to cry.

 
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Ricky

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
16th November, 2007 at 17:40:22 -

I don't want to do anything fancy. I just want flicker free scrolling with acceptable frame rates. I am looking forward to Hardware acceleration.

I think its going to be delayed. Remember at the Convention, they said vitalize will be done at the end of September Clickteam is a bit behind schedule. I hope I'm wrong

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
16th November, 2007 at 19:00:10 -

I want fancy stuff, I want explosions all over the place and dynamic lighting and all that flashy shite. Oh yeah, and decent frame-rates.

 
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Guru Rinpoche



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Game of the Week Winner
16th November, 2007 at 23:31:07 -

I want my computer to be able to pick up the slack for my lousy coding.

 
I'm beamish.

LIJI

Flava's Smarter Twin

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I like penguins
17th November, 2007 at 02:29:07 -

Vitalize 4 is in final testing stages now.
HWA is still planned to this XMas and so is a Java Runtime Public Beta.

 
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Ricky

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
17th November, 2007 at 03:30:36 -

Ive never been so happy to be wrong

 
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DeadmanDines

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17th November, 2007 at 05:44:21 -

Yep, the frame rate's got to be the number one reason for implementing HWA

 
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Dr. James MD

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17th November, 2007 at 06:09:02 -

Effects aside - it'll be able to handle lots of actives yea? Anything more than 300-700 now really grinds my system down. And it's a C2D!

 
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www.bossbaddie.com

LIJI

Flava's Smarter Twin

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I like penguins
17th November, 2007 at 07:42:22 -

Mr. Dr. James you haven't seen the HWA demos?
At the CC itself we made 20000 Actives with rotation, Pixel Shader effects and scaling. It ran at 1 FPS but the application still ran!
Anyway ~1500 actives is fine.

 
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Dr. James MD

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17th November, 2007 at 08:09:09 -

Good beans and yea I forgot about the demo

Wait. Pixel Shader effects?

 
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On the sixth day God created Manchester
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www.bossbaddie.com

LIJI

Flava's Smarter Twin

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I like penguins
17th November, 2007 at 08:20:13 -

http://en.wikipedia.org/wiki/Pixel_shader

 
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Dr. James MD

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17th November, 2007 at 10:07:14 -

I know what they are but we'll get them with HWA? I had no idea! I thought it just unloaded some of the workload from the CPU to the graphics processor.

 
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http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com
   

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