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Eternal Man [EE]

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1st July, 2007 at 19:25:03 -

So yeah, this isn't really a coding problem. However it is a problem I'm experiencing with click-products, so I thought it should go in this forum.

ANYWAYS

The problem is resolution in apps.
Most of the games I download here on dc which incorporate a resolution change don't go fullscreen. They resize into like 2/3 of the screen. A few resize to fullscreen and lag horribly! A few other go fullscreen whilst running smoothly.

Why is this?
Does anyone else experience the same problem?

 
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Joe.H

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1st July, 2007 at 19:30:47 -

resizing is smoothest with an aspect ratio of 4:3 (width:height)

This means it's most likely that these dont have a 4:3 ratio therefore the resizing isn't very good.

It may also depend on your graphic card, and the amount of stuff going on in the game.

 
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Eternal Man [EE]

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1st July, 2007 at 19:39:18 -

I agree with you on that, but what about the games which doesn't resize properly i.e resizes but only fills a rectangular box in the center of my screen, roughly 2/3 of it?

 
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Ski

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Candy Cane
1st July, 2007 at 19:56:46 -

I really like 320x240 then double pixels

 
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Eternal Man [EE]

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Game of the Week WinnerHero of TimeLOL SignI am an April Fool
1st July, 2007 at 20:12:52 -

Ha! That makes sense!
Now to get everyone to use DirectX...

Another question, when you make an app say 320x240, how do you go about resizing it? I use both MMF's built-in resize and DXres set to 640x480. It really runs smooth plus the DXres adds a smudge of blur which makes everything look better!

 
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Phredreeke

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1st July, 2007 at 20:14:58 -

There are different kinds. MMF (and TGF) has a stretch mode, which stretches the image to fill the current resolution. This is the laggy kind you describe. However, other games changes the computer's resolution (which is okay for CRTs, but causes artefacting in LCD screens)

 
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2nd July, 2007 at 03:37:08 -

Many of the TGF and MMF games with stretch-mode that lags can be fixed by right-clicking on the application icon, properties, and then 'run in 256 colour mode'.

 
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2nd July, 2007 at 06:15:49 -

"plus the DXres adds a smudge of blur which makes everything look better!"
Hell no! Raw pixels FTW!

Make a shortcut to any click game and add the /DDRAW parameter to it to force it to use the DirectDraw rendering engine. Equals correct fullscreening.

 
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Eternal Man [EE]

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2nd July, 2007 at 07:11:29 -

Wow! Thanks for the tip!
I didn't have a clue about that..

 
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AndyUK

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2nd July, 2007 at 21:44:17 -

Actually there are others things involved. Like your Graphics card and such.

 
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3rd July, 2007 at 06:35:51 -

EE: better check out the readme that comes with MMF 1.5 or MMF 2, it has a "command line parameters" section that contains a few more command line parameters.

Also, Phizzy once made an application to run other Click apps with any parameter, through a frontend.

 
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Eternal Man [EE]

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3rd July, 2007 at 08:42:36 -

Really?
Dear Mr.P, do you by any chance have that somewhere still?

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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Eternal Man [EE]

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3rd July, 2007 at 08:43:26 -

THAT was a speedy reply...

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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