So. I was creating a GB-like game for LIJI's gb compo, and I wanted to test how does it look on fullscreen. Actually it looked really neat, but then I noticed a major bug: The Sub-applications didn't resize along the other game. Here's an example:
So, there's the map in the top-left corner. As you see, the other game's fullscreen & resized, but the Sub application isn't somehow. Although the map can look nice in that example, it's a serious problem because I want the WHOLE game to be fullscreen, it also looks stupid when talk to someone and the talking engine is in a sub-application. That game has been done in MMF 1, but I guess there's the same problem with MMF 2. Any help?
I had this problem with my game. It's even harder to fix if you have options for custom resolutions and aspect ratios. The absolute simpliest solution is to set aside 2 global values for the original windows X and Y (and sometimes, position too). As the subapp loads make sure the first event (or start of frame, woteva) sets the dimensions to global events you stored.