I know it has something to do with alterable values, but I think I'm doing it wrong. I'm trying to rotate around a circle like this "http://img265.imageshack.us/img265/7879/circlesja9.gif" with just a single button press, I have been using Visible, and Invisible to try and make this work. I have the 4 circles, and the 4 invisible flashing circles under it, and I wanted to make them reappear, as you tap Q, so it goes around counter clockwise, but I don't know how to make 1 button do more than 1 action.
Basically you have to seperate each movement and condition.
So you could say
If Alterable value of 'Red' = 1
+ While user is pressing 'Q'
Then, make "Red" invisible and purple visible
Or whatever you want it to do... I don't quite follow what you want exactly, but hopefully you can follow what I mean at least?
Then you can 'negate' actions too, so if you NEGATE "user is pressing right" then the event is obviously going to be executed until the user presses that button, etc. To negate an action, right click the event and select negate
So if you want a button to do more than one action, you can either set alterable values (e.g. Red = 1) while the user is pressing a button, and change the alterable value back (e.g. Red = 0) when they aren't (negating). Then all you need is events that say "if alterable value of Red = 1" then do this... etc.
Though you can just use the "while user is pressing a button" and put all the conditions in one event, if you get what I mean? Instead of setting alterable values. That is, if what you're doing allows you to do so :S
Imagine you are using a 360 controller, and the left trigger makes the blue selector circle go left, and the right trigger makes it go right. I'm trying to use this for a ability equipping interface. Whatever the circle is stopped on is what item you have equipped. Of course this is not the final version of it just the basic form.
I got it to flash for a bit, but than it just disappears, and than when I tap it again, it makes another visible. It almost works...