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Moler



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4th March, 2007 at 13:16:24 -

Fragasnap and I have been trying to make decently intellegent enemies, but they always either fall though the floor or go through walls... I really don't want to use acive objects, as those are annoying and take up a lot of space.

If anyone could help me out, I'd greatly appreciate it.

 
Frankenkong will eat you.

Matt Boothman

The Nissan Micra of forum members

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4th March, 2007 at 13:36:51 -

EVIL KITTY!!!!!!

I Evil Kitty is a legend and so doea everybody else.

 
http://soundcloud.com/normbo - Listen to my music.

Moler



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4th March, 2007 at 13:48:54 -

I guess that's what I get for making my avatar and sig Evil Kitty themed.

 
Frankenkong will eat you.

Matt Boothman

The Nissan Micra of forum members

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4th March, 2007 at 14:54:53 -

Who are you by the way? You must have been here a while ago when all the Kitty fever happened.

 
http://soundcloud.com/normbo - Listen to my music.

axel

Crazy?

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  05/02/2005
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4th March, 2007 at 14:59:25 -

Moler = Mr Mole/Silverdrake. I believe he was one of the Gamemine dudes, before Phizzy and Peblo came and completely assraped the team.

Ah, good times.

 
n/a

Moler



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4th March, 2007 at 15:02:22 -

You are correct sir! YOU GET 1000 MONIES
Okay, now I'd like some help since that's over.


Image Edited by the Author.

 
Frankenkong will eat you.

Willy C



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Game of the Week WinnerKlikCast StarPicture Me This -Round8- Winner!VIP MemberWii OwnerIt's-a me, Mario!Hero of TimeThe Cake is a LiePS3 OwnerI am an April Fool
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4th March, 2007 at 15:47:07 -

I think he don't want to use actives as floor and walls. You can use quick backdrops and assign them as platforms or obstacles. Then goto event editor and make the player stop when colliding with obstacle

 
http://www.robocaptain.com

Moler



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  20/01/2007
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4th March, 2007 at 15:56:14 -

Okay, I think a phailed to secify enough.

ENEMIES go through walls, when they're out of the screen. <(Forgot that bit.)

 
Frankenkong will eat you.

Aptennap



Registered
  23/04/2004
Points
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4th March, 2007 at 16:08:41 -

In Tgf, right click on enemy object->object prefences->Extra->deselect : Inactive object if far from window.

 
Oh sweet mary.

Moler



Registered
  20/01/2007
Points
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4th March, 2007 at 16:15:59 -

Sorry, it didn't work... I think it may have something to do with the backdrops.


I could convert it to MMF, if that might help.

 
Frankenkong will eat you.

AndyUK

Mascot Maniac

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  01/08/2002
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4th March, 2007 at 16:27:18 -

How about the classic 'handle background collisions even in invisible playfield'

click on 'Edit' then 'level setup' to find that option.

 
.

Aptennap



Registered
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Points
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4th March, 2007 at 16:43:54 -

Yea you should also do that. Do the enemies have detectors?

 
Oh sweet mary.

axel

Crazy?

Registered
  05/02/2005
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4th March, 2007 at 16:44:20 -

poo

Image Edited by the Author.

 
n/a

Pixelthief

Dedicated klik scientist

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
4th March, 2007 at 16:54:38 -

I think you need to use the Blowfish object to encrypt your gfact32.exe file during runtime. You might need a Killbox.exe program if it doesn't let you.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

Dedicated klik scientist

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
4th March, 2007 at 16:55:02 -

I also advise using some WD40 to lube your CD drive before you reinstall MMF.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
   

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