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DeadmanDines

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22nd September, 2006 at 08:10:41 -

What features do you think are good to have in a platform movement engine?

Here are a few ideas:

- Grabbing Ledges (it adds so much to a game, and leaves an area of precision and mastery)

- Moving Ledges (same as above, but they move. Could add a nice puzzle feature, having to jump and catch moving ledges in the right combination)

- Standing on moving platforms (basic, but useful. Ties in with the above)

- Swimming (Opens up new areas, and creates opportunities for time-based challenges. Also gives you a chance to increase the time you can hold your breath via bonusses and pick-up-able stuff)

- Springs you can bounce on (they're just nifty, and can take you to hidden areas)

- Strong winds that can affect your movement (Could be great for a boss fight in the mountains where high winds risk throwing you off the platforms. Perhaps there's a huge gap between your platform and the boss's, with a moving platform below. You use the wind to long-jump across and attack the boss, but have to use the small moving platform to get back. Without getting blown off it)

- Slippery floors.

- Goo you can slowly sink in!

- Collision detection that actually works...


Any other ideas/comments on these?

 
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RenatoDep

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22nd September, 2006 at 10:43:13 -

They are all great features, but grabbing ledges, as nice as it is...to me isn't such a big deal, other than that the other features are great, and they're all in my current project as well

Now are you asking how to do it? Because I think this should be on general chat...if not. If you are..you could use the Platform Movement Extention, the only issue I have with it, is vertical moving platforms, which I have yet to master.

But if you are an expert, build your engine for the ground up, that's what I should've done, but was too lazy at the time.

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DeadmanDines

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22nd September, 2006 at 13:07:42 -

LOl, oops. Yeah, probably should be on General chat, heh.

If an admin sees this, please movify it

 
191 / 9999 * 7 + 191 * 7

AndyUK

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22nd September, 2006 at 19:56:09 -

whatever suits that game your making. You don't have to add tons of features to a game just because you can.

Just having no bugs would be a good feature.

 
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