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Tina Petersen



Registered
  19/09/2003
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  350
1st September, 2006 at 17:35:19 -

Still needs more detail, but this is her sofar.
Big image! zoom to check details.

http://www.befun.dk/hunter.jpg

Comments plzzzz. ^^

hugs tina.

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
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axel

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  05/02/2005
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1st September, 2006 at 17:47:55 -

Wooow, nice!

 
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Deleted User
1st September, 2006 at 17:55:36 -

Very nice!! though the eyes look kinda odd, and scary

 

DaVince

This fool just HAD to have a custom rating

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  04/09/2004
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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
1st September, 2006 at 18:05:19 -

Very realistic. I have the feeling the pants 'mirror' too much though, if you know what I mean. The skin shines a lot too.

And: omg boobs


 
Old member (~2004-2007).

lembi2001



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  01/04/2005
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VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
1st September, 2006 at 18:05:45 -

i think you are a perfectionist Tina cos this model looks spot on to me.

 
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Klikmaster

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1st September, 2006 at 18:36:36 -

Her arms are very shiney

 
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Knudde (Shab)

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  31/01/2003
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st September, 2006 at 18:38:54 -

Her face and Hair remind me of Jessica Cannon from Sin: Episodes.

But an excellent job, I can't even model a ball in 3d, so I'm jealous.

 
Craps, I'm an old man!

Cazra

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  24/07/2002
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1st September, 2006 at 19:32:22 -

oooo...shiny...

 
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-Vinny-



Registered
  12/01/2005
Points
  436
1st September, 2006 at 20:15:23 -

lol, i think she broke a BIT of a sweat getting those BIG 6 points

apart from the shiny skin which the lips are really well done *thumbs up*

edit:

if you want you could try this tutorial for creating joan of arc; i personally found this to be a great tutorial when i first started 3d modelling a couple of years ago
- http://67.15.36.49/ffa/tutorials/max/joanofarc/joanmenu.asp

as for the root site, here it is if you don't already know about it: http://www.3dtotal.com/ (it's got tons of great stuff)

for faces this tutorial you could try this tutorial
http://67.15.36.49/team/Tutorials/3d_stylisedhead/stylisedhead01.asp

for robotic modelling
- http://67.15.36.49/team/Tutorials/robotjn3/robotjn3_1.asp

these tutorials may not directly apply to the software you use but they can be accomplished with any 3d design software

Image Edited by the Author.

 
Vinny

Tina Petersen



Registered
  19/09/2003
Points
  350
2nd September, 2006 at 02:30:49 -

yeah i haven't added the rain yet

First need to model some jewelry (Ring, Cross Necklace) and her Sword ofcourse.

 
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)

ben mercer

Possibly Insane

Registered
  11/07/2004
Points
  2538
5th September, 2006 at 15:28:39 -

Did you do this in poser? Looks like poser to me. Try bringing the shoulder bones to sag down a little bit; she seemed in a relaxed sort of position but this was contrasted by her tensed up shoulders I also noticed that her left (to her left) leg is clipping through part of the backdrop.

I agree with the other guys about her skin. The specularity was a bit too intense, and rather glossy too almost giving her the appearance of being wrapped in clingfilm (this is a comparison not a fetish ) My advice is if you are going to make her skin shiny because is raining, use a soft environment map rather than specularity. Also the environment mapped (possibly raytraced, I can't quite tell) parts of her clothing are a bit sharp. Try blurring the environment map to give a softer sort of reflection.

The geometry of the human figure is spot on, and if you modelled that from scratch, then I'm impressed

Image Edited by the Author.

 
Stuckboy

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-Vinny-



Registered
  12/01/2005
Points
  436
5th September, 2006 at 20:11:41 -

ahhhh ... so THAT'S the reason why she's so shiny

 
Vinny

Muz



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VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
5th September, 2006 at 20:21:36 -

Too shiny. LOL. And the background sticks out too much. Kinda like in those old games, or the new ones that try to show off their technology like Oblivion. The background should be kinda blurred if it's not part of the game, if it is, then I'm sure there's a feature on gfx cards that does that.

But great job on the modelling though. I have a great deal of trouble modelling hands, and too lazy to put the bones in. Main reason I stopped learning to do 3D animation .

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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