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MasterM



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18th April, 2006 at 01:19:07 -

okay i love the smooth scrolling in nuito love.
now I want to know: how do i code some smooth scrolling?

 
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Ski

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Candy Cane
18th April, 2006 at 01:33:25 -

Whats this game? Nuito? I called it this at first, then gave up and called it Nokia Love. Now Ive learnt its Noitu Love so hey, throw me a freakin fish.

 
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MasterM



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18th April, 2006 at 01:37:51 -

oh well
i thought it was really called nuito love. its not my fault if he calles his main character like some Japanese Porn star. anyways i would prefer some answers on how to do some nice scrolling or how you people do the scrolling in your games.

 
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AndyUK

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18th April, 2006 at 01:44:00 -

it's probably because of the fact it rarely scrolls when there are many objects on screen.
keeping things simple and such.

 
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Candy Cane
18th April, 2006 at 01:58:12 -

Lol im not blaming you, I think its kinda silly name too. Gorgeous game but silly name.

 
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AndyUK

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18th April, 2006 at 02:12:04 -

I pronounce it noy-too.

 
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18th April, 2006 at 02:44:05 -

Do you mean fast scrolling, relative to other games? Or smooth scrolling, so that it doesn't jar around uncomfortably?

I don't know how it's done in Noitu Love, but for the former you can usually just apply normal speed-up techniques, like using low color depth, turning off fine detection, and avoiding the built-in window scrolling.
The latter can be achieved by making a sort of dead-zone in the middle, vertically (making it only scroll down if you're past the lower 1/3 of the screen, and up if you're above the upeer 1/3), and giving the player some smooth foresight, horizontally (so that in centers the screen horizontally on a point X pixels in front of the player, that gradually changes when you turn around).

So... what exactly do you mean?

 
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steve



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18th April, 2006 at 09:23:59 -

Noito Love has a very low resolution; this probably helps alot.


 
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MasterM



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18th April, 2006 at 15:29:00 -

oh i mean some smooth scrolling
like:
1) you walk around and it will start scrolling and it will slow down scrolling when you have stopped walking and eventually stop scrolling
2)say you are on 320X200- if you are close to the window edge it will scroll like 320 pixels to the right like when you enter a door in the old Castlevania games or FAIND's Douglas Circumstance
3)how do i code the zelda scrolling?

how do I code such a scrolling?

 
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David Newton (DavidN)

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18th April, 2006 at 16:39:42 -

All of them just involve having an invisible object on which the window is centred - the movement of the object should allow it to drift around keeping up with the player (but lagging behind only slightly).

I think that there are a good few examples on how to achieve "Zelda"/"Metroid" scrolling in the uploads and articles.

 
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