Hope people won't get upset because of my noobishness... and my bad english, but it's very late where I live and I kind of overworked myself.
Using the gamesfactory :
I'd like to make messageboxes ingame, where you can read what other NPCs are saying and when you push down (or whatever) the next thing being said appears in the message box. Standard procedure, just like this
However, I'm not able to do this... I tried to do this via an active object : first, I created the single frames of text and characterartwork with some image program, then I copied it into the active object and wanted it to get through frame by frame when pressing down once for each frame. But whenever I try to make it like "Press down for next message, message appears, press down for next message, message appears etc." it'll just skip most of the messages because of the button being pressed once, but it get's looped.
Maybe this is a very confusing way of doing this (it's very timeconsuming getting through a cutscene with many dialouge pic for pic) and most possibly there is an easier way (I know about the text object but it's buggy) - so I ask for your help
To avoid the looping, what I've always done is to turn a flag on (or set an alterable value to 1, or whatever you like) when the button is pressed, then to turn it off again when the button is not being held down. ("(Negate) Repeat while button pressed") And you also need to add a check to the event that performs your "skip to the next message" icon to only allow it to happen when that flag is off.
Others may have other ways of doing it. Viel glück!