The Daily Click ::. Forums ::. Klik Coding Help ::. Question for those who use Active Picture objects in MMF1.5
 

Post Reply  Post Oekaki 
 

Posted By Message

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
8th January, 2006 at 14:36:47 -

Hi guys, another quick question if I may: My MMF games use a lot of active pictures in them, so naturally you need to include a folder with the support files (i.e. graphics that the active pictures can load up). My question is, why does it seem like almost everyone's games on TDC hardly ever (or never!) have any support graphics with the downloads, yet have a ton of graphical objects in them? I mean, they can't be using active objects for everything, right? I know I've only been using MMF for about 7 months or so, but is there a way to permanently load a graphic into an active picture so that it's part of the .exe itself? (Like how it loads .wavs, .midis, and graphics for backdrops and active objects.)

Thank you!

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
8th January, 2006 at 15:07:57 -

Alpha Channel Object has all of the features Active Picture object has (and some more) but can store images internally.

 
n/a

RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
8th January, 2006 at 17:13:51 -

And as surprising as it might be, most of them do use active objects for everything.

 
http://www.klik-me.com
   

Post Reply



 



Advertisement

Worth A Click