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Peblo

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15th November, 2005 at 17:39:10 -

Since a lot of people had problems with my drawing engine in my last game (http://www.create-games.com/download.asp?id=5823), I need some help creating a new one. An example would be graffiti for a Palm Pilot or something. Basically the engine I was trying to create was one where you draw a command, and the character would do it. However, the method I used didn't reconize the simplistic shapes that were drawn very well, and therefore made the character uncontrollable.

Any ideas how I would go about doing this?

 
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Peblo

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15th November, 2005 at 21:14:58 -

No one?

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Noyb



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15th November, 2005 at 23:20:04 -

Maybe a node-based input would work? As the mouse button is held down, an array/listbox/alterable string keeps track of the order the nodes are passed over, and compares that to a hardcoded value.

 
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Noyb



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19th November, 2005 at 01:28:22 -

Example file: http://bellsouthpwp.net/r/e/realnoyb/DrawingControl.cca (Requires MMF and List object)
I just made an example file based on my node idea, simply to see if I could make it. It works, but I'm not sure if it is actually an improvement on yours.

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames

Peblo

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
19th November, 2005 at 01:43:38 -

Yeah, that is definitly an improvement on mine. I was using a similar engine, exept I didn't have it compared to data, just where the line started and which detectors it passed through. When I remake the game, you'll definitly get credit space.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Keatontech!

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19th November, 2005 at 09:05:52 -

I tried making one using the drawline object. It was pretty cool because it wasn't picky at all. The only problem was that you had to draw 1 straight line at a time. It figured out which direction the line was going. I ditched it because of some major bugs.

 
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Keatontech!

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19th November, 2005 at 11:18:06 -

I've decided to make my own engine.

 
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