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djDarkX



Registered
  19/04/2005
Points
  8
27th June, 2005 at 18:54:34 -

Hello all,

I have a problem with my custom engine, and I'm hoping this hasn't already been posted, as I hate double posting. I have the running, jumping (variable gravity using counters), falling (same as jump specs) and landing, but I want to figure out why I keep getting jitter when my sprite's left and right detectors hit a wall. I used the same method for the wall that I did for the floor, and no go.

Floor:
[FloorDetector] is overlapping backdrop: {FloorDetector} Set Y position to Y [FloorDetector] + 3

No jitter for the above line of code
---------------------
RunningRight:
[RightWallDetect] is overlapping backdrop: {FloorDetector} Set X position to X [FloorDetector] - 3

RunningLeft:
[LeftWallDetect] is overlapping backdrop: {FloorDetector} Set X position to X [FloorDetector] + 3

Jitter for the above line of code
----------------------
Please help me. I would like to finish this engine so that I can start my game. If the source is needed, let me know. Laterz~

djDarkX

 
Master Of The Prepaid Sidekick 2!

djDarkX



Registered
  19/04/2005
Points
  8
28th June, 2005 at 00:08:07 -

Nevermind, I found a way to get the jittering to stop by using a "Advanced Techniques" tutorial. It works beautifully. Thanks anyways. Laterz~

djDarkX

 
Master Of The Prepaid Sidekick 2!

Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
28th June, 2005 at 19:01:51 -

When you do things like move the player away when you collide with objects, you should expect these results. Fastlooping engines however are a bit better

 
n/a

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
29th June, 2005 at 02:45:30 -

Sigh...

FIRST look for tuts, THEN try your luck on a forum.

 
Old member (~2004-2007).
   

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