Hi people, ive been learning how to use the PMO and its great! but, when i collide with vertical walls n turn around, my character kinda gets stuck then moves along the back drop object. Do i still need left n right detectors for when he collides with vertical surfaces? thanks DD
I think I know what you're talking about. Your character is running towards the wall, then turns around and hits the wall (this was my case.) The character then gets stuck in the wall, and gets pushed in and up until hes free. Its rather annoying. Perhaps you can use the move safely extension to push the character out?
To prevent it from going upwards on an ocstable when turning, you have to make the player/whatever object that is controlled so that it is symmetrical, that if it turns, no part of it can hit the ocstacle... I think i can't explain it very well.:
W=wall P and R=player
WW PPPPPPP <- here the player is going towards the wall
in that picture if the player goes towards the wall and turns right, the R parts of it will collide the wall. So do it kinda somehow this:
you see, it's gotta be symmetrical... so no part of it will collide to the wall.
you can also do so that there is an invisible object as the actual moving object, and another good looking one just for layout...
hope you understand.
P.S. sorry for my mangled english.
Assault Andy Administrator
I make other people create vaporware
12th May, 2005 at 06:09:27 -
Make sure you are using a detector the same size as your player rather than your actual player. For example if your player is 32x64 standing up, make sure you create a new active object also 32x64 and fill it with a colour. Next make sure that the PMO's object is this active and that your player's position is always set to this active.
Circy... Calm down dear its a commerical. yes!!! ALAS! ive just done that and it works! ive actually just successfully created an okay platform movement (with the help of PMO of course) But it works n its sucessful! thanks guys im very happy right now. Although my miserable looking face hasnt the will-power to show it.