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KevinHaag



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13th April, 2005 at 20:02:38 -

Is there a way in TGF to make a gun follow the mouse pointer and go in a 360 degree circle, so that the gun is always facing the mouse pointer but stays in the same place? I also want it not to look jumpy

 
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Radix

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13th April, 2005 at 20:06:02 -

Urr, yeah. It's easy. Just make sure your hotspot is in the right place at each angle.

 
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ChrisB

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13th April, 2005 at 20:34:25 -

There is a way, as long as you have a will

 
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The Chris Street

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14th April, 2005 at 15:47:04 -

TGF doesnt have an Active Picture Object, does it? Otherwise that would allow smooth rotation towards the mouse.

 
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Phredreeke

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14th April, 2005 at 16:25:03 -

hmmm... make a support object, set that object's X position to XMouse and Y position to YMouse, then make the gun object look in direction of the support object.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

The Chris Street

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14th April, 2005 at 16:55:33 -

That basic way only does 32 directions though. A bit of trigonometry is in order:

http://www.create-games.com/article.asp?id=1322



 
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