The Daily Click ::. Forums ::. Klik Coding Help ::. Something i found whilst solving a bug
 

Post Reply  Post Oekaki 
 

Posted By Message

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
2nd March, 2005 at 15:29:41 -

I had a bug in my game where the character would smash a block from underneath and keep jumping if shift was held.
This only happened on certain levels even thought the events were exactly the same on each level and i had put events in to counter this on every level.

The problem? One detector was behind the other! when it should have been in front!
(i have two head detectors you see)
Lucky i found that one out otherwise my game would never get done.

anyway just so you know objects don't work so well when behind another.

 
.

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
3rd March, 2005 at 20:09:56 -

ROFL TIHS IS AN OLD BUG!! DID YOU NTO KNOW HOW YOU SHOULdNT MIX Y=300px WIT Y=301px LOL NOOB can i play ur game please



...and on a serious note, if the events are identical, why did it happen on some levels and not others? That bug was on every level, surely? :/

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
4th March, 2005 at 09:28:22 -

"The problem? One detector was behind the other! when it should have been in front!"

thats why, and i don't know the reason behind it.
oh and thank you all for spamming in my topic.

Image Edited by the Author.

 
.
   

Post Reply



 



Advertisement

Worth A Click