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kevin karstens



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  17/06/2003
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10th February, 2005 at 19:35:32 -

Ok, heres the problem in a nutshell...

I have an object that represents TWO flying saucers, one on top of the other w/ some 'blank' (ie, transparent) space between them...they are supposed to 'move' at the same time, so I used one tall (50x200) graphic to represent them onscreen.

PROBLEM...I want the TOP saucer (only!) to shoot a bullet, and Ive attempted to go into the animations editor/picture editor, and assign them a HOT SPOT (its three pics that loop continously) of 22 and 17 (all three pics) as the spot where the shots SHOULD come from...but it refuses to do so, and the shots 'appear' from the blank space BETWEEN the two 'saucers'...any advice, please?

What am I doing wrong here??

Please email me at karcreat@icehouse.net with any assistance, much appreciated!!

K

 
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kevin karstens



Registered
  17/06/2003
Points
  757
10th February, 2005 at 19:50:56 -

NEVER MIND!!
Im an idiot...it not a 'HOT SPOT' that I was supposed to be dealing with, it was an 'ACTION POINT'...

See?
Im learning!...

K

 
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kevin karstens



Registered
  17/06/2003
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11th February, 2005 at 04:19:32 -

Ok, then ANOTHER, related question...
This same 'saucer' object, as I described it before, basically looks like two saucers, one on top of the other, with a space between them...I want the shots fired from the player controlled ROCKET to react ONLY when they hit the saucers...NOT the empty space BETWEEN them, as its doing now, unfortunately.

I know you are supposed to be able to assign a HOT SPOT in the Picture Editor (and the SAME HOT SPOT to all animation frames in the sequence), but this has not changed a thing...the ROCKET shoots BETWEEN the two saucers, and 'counts' as a hit...any way to fix THIS?...

Thanks!
K

Image Edited by the Author.

 
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The Chris Street

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11th February, 2005 at 08:29:42 -

Why don't you just create the bullets rather than shoot them? That way you can position them relative to the main object.

 
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Al



Registered
  03/01/2002
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11th February, 2005 at 11:46:08 -

Why dont you make the saucers into two separate objects and just set the second one to Always -> Set Position (then the coordinates X,Y) from Saucer 1.

 
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kevin karstens



Registered
  17/06/2003
Points
  757
11th February, 2005 at 13:53:37 -

Turn on fine collision detection (in object properties).
Phizy
******

AWESOME!!!
That worked perfectly!!
(I attempted to make two objects that 'follow' each other, but this didnt work, when the saucers went offscreen...the second 'saucer' didnt know how to 'follow' the first, ect...)
But the 'fine detection' seems to have fixed it...you guys are all GENIUSES!!...

Thanks for havin' patience to help out a newbie!!

K

 
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Teapot

Does he even go here

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  02/10/2003
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12th February, 2005 at 03:35:13 -

I'm not a genius. My old maths teacher told me that one day/ "Mr Magee, you're not a genius"


Bitch.

 
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DaVince

This fool just HAD to have a custom rating

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12th February, 2005 at 05:35:45 -

Thank you! (tho I didn't help )

 
Old member (~2004-2007).
   

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