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ChuckyT



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  04/12/2004
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17th December, 2004 at 15:49:51 -

I'm making a platformer, and was wondering two things about TGF:

1) is there any way to structure an event based off a specific frame of animation?
ex: animation stopped is playing + frame 12 of animation stopped is playing = whatever

2) When you make a new condition, under the animation menu of an object, what does the option of "Compare current level of 'object' to a value" mean/do?

thanks!

 
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Klikmaster

Master of all things Klik

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17th December, 2004 at 16:22:22 -

1) Yes, inset a new action, right click the new object and go Animation > compare frame of...
2) I've never heard of that :s

 
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Hernan



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  04/03/2003
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17th December, 2004 at 16:53:37 -

Ha! I can answer those two questions at the same time! In TGF, animation level and animation frame are the same!! I think it's pretty clear now right?

 
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ChuckyT



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17th December, 2004 at 20:20:54 -

thanks folks


 
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imafirinmahlazr

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  24/09/2003
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VIP MemberSonic SpeedSnow Cloud!Computer
18th December, 2004 at 06:01:23 -

It's important to note that TGF reads animation frames one digit behind
the number you enter.

ie. The frame editor shows frames 1 to somthing.
If you test for animation 3, It's really checking the fourth animation)

Just a stupid glitch I noticed.
I duno about MMF though.


 
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ChuckyT



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  04/12/2004
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18th December, 2004 at 06:32:04 -

Dr... that really helps. Thanks!

 
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Klikmaster

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18th December, 2004 at 07:37:18 -

I think its one more because the frames start from zero in the events, so do what Dr Evil Face said

 
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