ATTENTION: THIS IS AN OLD ARTICLE I WROTE YEARS AGO, ONLY READ IT IF YOU WANT A LOAD OF BULLSHIT!

This is my first Article!

Now to the point. So you have made the best ever Klik game and wana show it to the world. But let me give you a small quiz. Okay your games begin with:
A)A picture with text saying press space ect
B)Some buttons
C)A cool intro then a main menu

If you answered C your game will be fine. But if you answered A or B yur game will need something more exiting. Okay lets start with part one.

Intros
Okay you may not be a good animator but there are other ways to make an Intro. You could have a picture with text saying press space but after this it has to go straight to the menu. Another way of making an intro is in 3D get a good 3D program and animate one. Blender is a good 3D program but the company that made it went bust and there site shut down. You may be able to find it some other place. Now here is one more way to make an intro..... animate it in cartoon. Sounds hard it is! Okay first get a good drawing program. Paint is okay for simple animation so use it if you want. Now make a new image make it say 350 by 300 thats about clip size! Now draw your background! Now make a new document the same size! Draw your character on its first frame of animation. Now make another document with the same character slightly moved. Now that you have done your frames of animation you have to copy them into the background! Now put it all together in some knd of vidio editor. Now import it. Done! Now for part two!

Menus
Still reading? Good! Now menus are very easy. You can make then with button objects (TGF,CC,MMF not KNP) or if you use klik and play make buttons out of active objects. If you are using TGF,MMF or CC you can also draw your own buttons. Arrow key controlled menus are easy to make using changeing postion events. Well hope this helps. Maybe some time I might explain arrow key controlled menus but not this time!

Bye