Good to hear!
Most people probably thought this game died off, but rest assured! It has not! ^__^
The graphical overhaul is what takes up most time, together with a low work rate due to studies. I anticipate work to speed up by the end of February or so.
//EE
God I love this game so much. I wish I had the talent for a engine of this calibur, it seems so complex! I have been trying to create a movement JUST like this for years...I suck.
What could be added is maybe enemies? Like, take a look at another world and such, it has those hazardous little scamps running about. Put some of those in there, maybe add a slide or roll for the character, let him pick up rocks and push objects, and so on. I can honestly say this is my favorite project on klik. I hope it turns out as amazing as im anticipating it!
*cries while wishing that he had such skills* The game is so epic
Forgot to mention, you should have the option of pulling yourself up a ledge or dropping down, instead of just being pulled straight up. And if it was possible, perhaps you could be able to climb DOWN a ledge if you press the arrow down near one? It would be a cool feature. Also, there should be a ladder system, or vines or something in here, just for fun. Maybe you could even put swimming? You have a lot of possibilities open to you, and you should take advantage of them
A lot of exciting things is going in my life at the moment, and I've just not had the opportunity to work on this anything since... sometime ago?
Anywho, I'm frustratingly psyched to get on with this project, cause I love it too! ^__^
So don't despair, one day Silhouette will pop up at the top of the projects page with work resumed. Until then, like Chronos, you are more than welcome to share ideas and thoughts about the game!
(btw Chronos, a lot of those ideas are already planned, and a couple of very interesting ideas too)