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Project: Hasslevania 2: This Space for Rent
Project Started: 12th August, 2009 Last Update: 20th September, 2014
Project Owner: Del Duio Project Members:
Project Type: Adventure Game Project Progress:
More Info: http://dxfgames.com


 

Public Forum ::. One teeny suggestion
 

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Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
15th August, 2009

Use the same voiceover style you guys used in Hasslevania 1, if you aren't already!
That was easily the best touch of the game, I'm serious

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
16th August, 2009

Yes that is the plan. There's already way more text than there was in the whole other game. If the MB-age ends up being in the hundreds it might have to ship on CD or something lol.

 
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"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

alastair john jack

BANNED

Registered
  01/10/2004
Points
  294

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
16th August, 2009

you aren't using wav's for large sound files I hope

 
lol

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
16th August, 2009

Only for the sfx. The music's been converted over to ogg files but they came out the same size as the original mp3s.

For the voices, who knows? That's still a long ways off. We did the voiceovers kind of last before and that seemed to work best.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Lazernaut



Registered
  08/09/2002
Points
  1103

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
21st June, 2010

Why not use Ogg for the effects as well? Sound is sound, whether it's music or not so it'll take up less space?

 
n/a

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
21st June, 2010

The weird thing is that the .oggs are no smaller than the .wavs. Maybe I'm just converting them wrong but so far that's been the case. The main thing is that I wanted them to be self-contained within the .exe.

P.S: Your avatar is awesome and looks almost exactly like one of my cats.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Shawn_S



Registered
  13/03/2009
Points
  30
7th April, 2011

I know this is a REAAALLLY old conversation, but when you're saving your ogg file, check the bitrate you're saving it as. Lower bitrate is a smaller file, but you don't want to downgrade it too much or the sound quality will suffer. You'll need to play around to find a happy medium.

 
n/a
   


 



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