If you try and get off the zip line at the wrong end it glitches out, and every so often the camera refuses to scroll properly after "showing you where to go"
You also need to make this game a LOT easier, it took me about 5 attempts to get past the ghost (the first enemy in the game).
Yeah, the ghost was pretty tough, particularly in the second cave (after Lokai "sigh"s). The good news was that you instantly restart at the same place, and you don't lose any lives. It wasn't so bothersome to me, to be honest, but I was definitely relieved to be beyond it.
The death animation was really amusing. It made the frequent deaths easier to bear.
I'd like to see some more of the zip line; taking you from a high elevation to a lower one would be cool.
Having a key control to skip over the dialog screens would be helpful, especially since one dies so often. And unless you're including some kind of collectible feature (like coins, for example), don't use the mario world.
thanx so much for the comments Nick and s-m-r . yeah there are heaps of glitches, but after all this is my first ever game... even if I don't finish it, I will end up with a better understanding of m.m.f.
i'm having heaps of camera scrolling issues, i think i might have to redo that part of the engine...
You might find it easier to put a waypoint arrow on screen (like in crazy taxi) instead of scrolling away to show the user what his target is.
Apart from that, VERY impressive if this is to be your first release.
Just remember that us (the players) will find the game a LOT harder to player than you. The creator knows exactly how the game should be played, while the player has to figure it all out, which can be difficult and frustrating, so try and keep things really easy for now!
thankyou very much Nick
I really appreaciate your help !
Yeah, the arrow thing is a good idea, i think i'll try that .
Also, yeah, I definitely need to make it easier to play - everyone tells me it's too hard !