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Project: Mega Man X: Armageddon
Project Started: 5th May, 2008 Last Update: 4th January, 2009
Project Owner: Hermes Project Members:
Project Type: Game Project Progress:


 

Public Forum ::. Cool!
 

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-Dark Martin-

The dark is most certainly not your friend

Registered
  05/06/2008
Points
  21

Has Donated, Thank You!KlikCast StarSonic SpeedWii Owner360 Owner
15th June, 2008

I like the sound of this, just don't make it as insanely difficult as the SNES ones.

 
<a href="http://s50.photobucket.com/albums/f315/Martin_Bodger/?action=view¤t=signature_stripcopy.png" target="_blank">Image

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
15th June, 2008

*sigh* this could be cool given that it won't die like the rest of the megaman fan games.

 

  		

Hill Gigas

Reviewing Madman

Registered
  07/06/2004
Points
  257

Game of the Week WinnerHas Donated, Thank You!VIP MemberI like Aliens!Turtle Power!GOTW WINNER CUP 2!SnowmanGOTW WINNER CUP 3!
17th June, 2008

Hey man, I'd LOVE to see a good Megaman fan game! Take your time with this. It's looking great so far!

 
n/a

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
17th June, 2008

Heh, I saw the exclamation point at the end of Shroomlock's comment as a t... Little Middle-School humor there, I couldn't resist.

 

  		

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
17th June, 2008

The SNES ones weren't really all that difficult. Yeah, Sigma is stupidly cheap (Still nothing like Omega from the Zero series though) but the rest of the games aren't that hard...

 
Craps, I'm an old man!

Hermes



Registered
  27/04/2006
Points
  123
21st June, 2008

As far as the difficulty goes, it's variabled. There will be two (possibly three) difficulty modes that the player can select at the title screen.

Similar to X8 fashion, the selected difficulty will alter what cutscenes you see. The final boss will not be encountered in the easiest difficulty. Lastly, an easter egg boss may be available in the hardest difficulty (how to access him/her/it is still up in the air).

Any suggestion/opinions/compliments are greatly appreciated! Thanks!

 
http://www.voice123.com/lukenoel
My voice is there.

http://www.mypsace.com/hermesrockstar
My music is there.

Good lord, I haven't updated those in YEARS.

DS Strider

ZOMGFACE11

Registered
  18/03/2007
Points
  337
22nd November, 2008

The SNES games difficult? Hardly. Play the original Mega Man and try facing off against the Yellow Devil WITHOUT the use of the pause glitch. That, my friend, is difficult. Hell, even the first MM Zero game was more difficult than the SNES X games. (Without Cyber elves, mind you. But then again, acquiring some of the elves was a pain too).



 
n/a

Hermes



Registered
  27/04/2006
Points
  123
22nd November, 2008

Difficulty is definitely something that can make or break a game. I don't want any of my bosses to be cheap, nor do I want them to be "run up and hit 'em as fast as you can" easy.
When I mentioned the difficulty modes, I had in mind that in normal mode, every enemy's stats would be at the normal setting. In Easy Mode, they would be halved. In Hard Mode, they would be triple the Normal Mode setting. This wouldn't make any boss cheap or overly easy, because every boss has a certain way of attacking. If you're not careful, it could take a serious toll on your character. Think Magma Dragoon from X4.
You guys will have nothing to worry about when it comes to the difficulty factor.
If there's anything else on you guys' minds, don't be afraid to ask!

 
http://www.voice123.com/lukenoel
My voice is there.

http://www.mypsace.com/hermesrockstar
My music is there.

Good lord, I haven't updated those in YEARS.
   


 



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