Posted By
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Message
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Master Maker
Registered 15/06/2006
Points 1
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DOWNLOAD:
http://www.jsofts.com/rpgopensource/RPG_open_source_v1.2.rar
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SET:
- Info ITEMS.
- Duplication of items. when an item takes a Loot.
- Several errors
ADDED:
- Added system level of character.
- Comments in most events.
- All attributes loaded for the global values of the player.
- Added ATRIBUTOS of monsters. all in the global values.
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BR:
No proximo update deverei colocar o sistema de EQUIPAMENTOS.
E um leve melhoramento do inventario com adição de varios items.
Talvez a iniciação da inteligencia artificial dos monstros.
Estou trabalhando muito para melhorar a engine, postem ideias ou melhorias.
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EN:
In the next update should put the system EQUIPMENTS.
And a slight improvement of the inventory with the addition of several items.
Perhaps the initiation of artificial intelligence of monsters.
I am working hard to improve the engine, post ideas or improvements.
Master Maker - The Good Maker
99% Maker..
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Jason Orme Using Klik Products Since 1998
Registered 24/05/2002
Points 960
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Amazing, fantastic work.
This project is really starting to come along with a big thanks to you.
I like how you got the INI's out the way with (somthing I can never figure out).
Now for a few adjustments,
- I think the timeout for the lootbag needs to be much longer (a minute maybe?).
- The item info box that appears needs to appear when the mouse cursor goes over the item in the inventory too. I'm unsure of how that will work though with it being a sub application.
- We need a system to show the enemy health, name and level. So that players know if to attack an enemy or not based on its level.
- As you mentioned some basic enemy a.i would be good. Nothing too fancy but we could do with enemies moving around a bit (but pausing aswell). They then need to chase after the player once attacking (unless its an aggressive enemy in wish they will attack the player if they are too close) either way they will have to give up the chase at a certain point.
- The item info box text needs translating, i'm assuming the jar is some sort of health potion that restores x amount of health.
- A click to move system will be needed as we are doing away with the keyboard movement.
Of course i'm not expecting you to do all of these things alone, if myself or anyone else can help it will certainly speed things up abit.
Again, fantastic work and I thankyou for all the help and dedication.
www.jsofts.com
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Master Maker
Registered 15/06/2006
Points 1
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BR:
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GUI:
Agora colocarei o STATUS/EQUIPAMENTOS do jogador, com uma GUI que achei, provisoriamente.
Seria bom desenhar uma GUI para os menus que faltam tipo: magica, status, quest, book, etc...
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ITEM INFO:
Seria mais complicado porque o inventario é feio no sub-app, então quando o rato passa por cima do item do INV ele não aparece o ITEM INFO, se colocar os eventos no sub-app cortaria o ITEM-INFO quando aparecer, por ser um sub-app.
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INI:
Antigamente quando não tinha o INI++ fazia milagres no INI normal, esse facilitou muito a vidas de quem usa o .ini como forma de armazenar dados.
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INIMIGO:
Sim, colocarei o nível e vida do monstro, apenas um problema quando copio o mesmo monstro o ataque não funciona.
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Realmente eu nunca terminei um jogo por completo, parece até piada, porque eu uso os programas da linha click a mais de 10 anos desde o K&P .... bons tempos...
Talvez esteja esquecendo de alguma coisa, se eu lembrar depois eu posto
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EN:
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GUI:
Now put the STATUS / EQUIPMENT player with a GUI that thought, provisionally.
It would be nice to draw a GUI menus remaining type: magic, status, issues, book, etc. ...
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ITEM INFO:
It would be more complicated because the inventory is ugly in the sub-app, then when the mouse moves over the item he does not appear the INV ITEM INFO, placing the events in the sub-app cut ITEM-INFO when, as a sub-app.
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INI:
Previously it had not when the INI + + miracles in INI was normal, that greatly facilitated the lives of who the USA. Ini as a way of storing data.
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ENEMY:
Yes, put life and the level of the monster, just a problem when the same monster copy the attack does not work.
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I never actually finished a game completely, until it seems funny, because I use the programs of the line click to more than 10 years since the K & P .... good times ...
Maybe you forgetting something, if I remember after I post
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Master Maker - The Good Maker
99% Maker..
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Fanotherpg I'm living proof
Registered 26/06/2004
Points 522
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- We need a system to show the enemy health, name and level. So that players know if to attack an enemy or not based on its level.
I propose here editbox or string objects. Like in my DS:E example. You can easily edit name, level, health etc. and change text colors. Also edit box can be transparent from what I remember so status of his health could be also presented by font color!
- As you mentioned some basic enemy a.i would be good. Nothing too fancy but we could do with enemies moving around a bit (but pausing aswell). They then need to chase after the player once attacking (unless its an aggressive enemy in wish they will attack the player if they are too close) either way they will have to give up the chase at a certain point.
It's also in my DS:E example walking watching if player is to close (it can be easily changed on rush or escape!)...
- The item info box text needs translating, i'm assuming the jar is some sort of health potion that restores x amount of health.
It's multicultural project But I agree that it should be in English too. Maybe as basic function add change language option?
- A click to move system will be needed as we are doing away with the keyboard movement.
It could be added to my A.I. / Player movement by placing Mouse XY coordinates as values too which enemy/player should go.
www.therpg.pl
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UnknownAlly
Registered 01/09/2007
Points 195
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Regarding the Inventory System:
Will the character be able to switch weapons other than a sword? Will you be able to display newly equipped items instead of simply changing the attack/defense? Example:Maple Story.
-UnknownAlly http://unknownally.110mb.com
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Master Maker
Registered 15/06/2006
Points 1
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Yes this system items "weapons" is to be done by classes, for example a warrior not bat USA, or bow, and the changing character of equipment I need for this graphics ..
but everything is possible ...
Master Maker - The Good Maker
99% Maker..
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