The Daily Click ::. Projects ::. Sole Gunner
 

Project: Sole Gunner
Project Started: 27th June, 2009 Last Update: 6th December, 2012
Project Owner: Poobical Project Members:
Project Type: Platformer/Action Project Progress:

Stage Plan:
Posted 1st Jul 09, by Poobical  
I've decided not to make it into a scrolling RPG game because the amount of people going, ooh that reminds me of one of Treasures games. (Those are huge compliments by the way.)

Instead it's going to stages, but it's not going to be linear because that’s boring. Instead depending how well you do on the stage, you can travel a new route. Three types of routes, Easy/Medium/Hard. I've also revamping the gem stuff. Instead of the original plan of finding the weapons and upgrades, you can buy them using the gems you collected. (So there no longer used for ammo.) You can also buy health aswell as shield items and superbombs.

Anyway this is how the stage order has been planned:

Image

This means that the video level ("Castle Heights Area 1") will most likely be redone. The story will still stay the same and stuff. Also I've got a neat ideas for two stages. One being "Tunnel Stage" and the other "Tower Stage", which will look sort of 3D, thanks to the Perspective Extension. He he he. I'll show more of that when I've finished all the level graphics. I don't want to show much of the game because I rather this time it's kept as more a surprise.

Secondly, the weapons are changing. I'm stll going to keep it so you can interlink weapons. (I love that idea in Gunstar). Of course you interlink with Element and Shot type. I'm getting rid of the Shield and the Stomp Shots. Going to make two new types of weapons. And no, there isnt going to be homing, I HATE homing weapons, takes away the fun.

Thirdly I've re-done the hud for the third time:
Image
It's not changed too much, but I feel it's the best so far. Also I might put a score system in, but it'll be like old SNES/Genesis games where it wont remember and is just there for decoration purposes. I'm also going to add in a option that allows you to play the game with different settings. For example you can change the camera turning speed. Another is the difficulty of the bosses, Normal it'll have it's avarage attack patterns, but put it on Hard, then it'll add in a few more attacks. Finally you can change how much damage you take. You'll have three modes, Easy, Normal, Hard. The character has 100HP (100%) and on Easy most attacks will do 1-5 Damage (some powerful ones could do 10-20). Normal the damage range will be 10-20Hp and Hard being 30Hp-One Hit Kills.) Don't worry if you die, it'll remember what level you got up to, so you can change back the setting and play again.

Finally I have a voice actress named Poppy, who's going all the stereotypical, "Incoming Guardian", "Power-Up!" in the sexy monotone female voice. There really good, so yeah, adds to the gaming feel.

Thanks for your comments on this! It shall hopefully turn out ok .

-Joel

Posted by Ski 1st July, 2009

I prefered the love hearts
 
Posted by Jon C-B 1st July, 2009

Sounds cool! It would also be interesting if there were different endings for each path.
 
Posted by W3R3W00F 2nd July, 2009

I like the health bar better. It has a more serious approach to it.
 


 



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