Even though revision G is not publicly available yet, i hereby log the advances:
* The HUD (80%)
it is now all at the bottom, and displays the currently equipped throwable, the number of available shots (now each weapon has its own cache), as well as the usual elements.
* the statistics system (30%)
small revisions and a possible fix on the double death issue (to be tested)
Level-up bonuses, such as increased strength, defense, HP and MP
* Weapons system (30%)
changed the weapons possible to choose from the menu. now they are an infinite-shot kunai, and limited-shot shuriken, explosive kunai, and bomb. the last 3 have been added as collectibles, in packs of 1, 5 and 10. everything works fine except the exp. kunai that tend to bug into a dud. added to investigation list
* The menu system (5%)
reviewed and fixed the "throw" section. new icons reflecting the new weapon choice.
* The combat system (80%)
reviewed some collisions with projectiles and explosions. still incomplete
* The story (55%)
it was decided, in order to accelerate development, that the game is mostly single-character, with some possible sections having teamwork. all 3 characters will be played separately, then in group.
* The shop system (15%)
a simplistic approach is planned. the items are exposed with a price tag. uppon activation, a small dialog asks if you want to buy or not.
* Better organized contents in sub-folders. (5%)
the subfolders are structured, but empty. i'm creating all references to mass-modify them. this step will remain untouched unless needed.