The Daily Click ::. Projects ::. Unnamed RTS
 

Project: Unnamed RTS
Project Started: 18th February, 2009 Last Update: 31st December, 2009
Project Owner: bigredron Project Members:
Project Type: RTS Project Progress:

changed tile sizes
Posted 25th Jul 09, by bigredron  
After some extensive testing with various tile sizes I have decided to change back to 64x32 isometric tiles. I wanted to keep them at 32x16 however that equates to 4 times more images required to fill an entire screen and worked out to be way too slow.

The good news is that my fps does not drop below 220fps when I am scrolling around a map at 1024x768 resolution. That means I can add support for larger screen resolutions. I have tested at my screen resolution of 1440x900 and it still runs extremely fast.

The reason I wanted smaller tiles was so that you can see more of the game map on your screen at one time. But now I am able to handle very large resolutions that doesnt seem as important anymore as the user will be able to see a similar ammount of the map, only the images will be more highly detailed and a lot faster

Posted by alastair john jack 25th July, 2009

does the pathfinding actually work? it finds the fastest way without being blocked by obstacles?
 
Posted by bigredron 26th July, 2009

of course. I can also factor in terrain type, so for example it will be faster to go the long way around thats grass compared to the shortest path thats a swamp which would actually take longer
 


 



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