The Daily Click ::. Projects ::. Atrox Online
 

Project: Atrox Online
Project Started: 7th February, 2009 Last Update: 27th November, 2010
Project Owner: Johnny Look Project Members:
Project Type: MMORPG Project Progress:
More Info: http://atroxonline.neogen2.com Faves: 17

Sorry for slowing down
Posted 25th May 09, by Johnny Look  
Just a small note on why the game hasn't been updated for some time.

Don't even think for a second that I'm giving up on the project or putting it on hold, there's been some reasons why I haven't been able to work on the game as much as I'd like but the purpose of this devlog is to clarify everyone who are anxiously waiting for new updates for the game.

Simply put, my free time has been cut short.

I have a band and it's been very time consuming as we are having many shows and we are rehearsing 3 times a week so most of my free time is gone.

Not only that, exams aren't helping and I'm getting increasingly stressed as I must juggle with college and music at the same time which believe me isn't as exciting as it sounds.
I've been skipping classes so that I can rehearse more often, so you can have an idea on how important these incoming shows are.

And as you can imagine that also cause me more new problems.

In short, I'm pretty much fucked.

Posted by BeamSplashX 26th May, 2009

Don't be like that, you can do it! Remember, you don't have to code Atrox in concert or take an exam on its design, so putting it on the backburner is no big sin.
 
Posted by W3R3W00F 26th May, 2009

Don't give up, dude! I has faith in you!
 
Posted by maVado 26th May, 2009

No deal, take your time, you can't do 5 things alltogether

*silently waits for the next update *
 
Posted by OMC 27th May, 2009

I think we all know how that is. My project should have been done last year, but it still isn't because of classes. Good luck with your band!
 
Posted by Johnny Look 27th May, 2009

thanks a lot for the support guies !

don't worry in 2 weeks I'll be on holidays so development will go full speed again

In the meantime, I'm still working on fixing stuff and improving little details.
 


 



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