The Daily Click ::. Projects ::. Nuclear Warfare World War III
 

Project: Nuclear Warfare: World War III
Project Started: 29th July, 2008 Last Update: 6th October, 2008
Project Owner: _Raven_ Project Members: The Oracle File
Project Type: Online / Single Player shooter Project Progress:

Good News
Posted 10th Aug 08, by The Oracle File  
After some time Ravenius had problems with his Computer, we could now work together a bit and think of new ideas. So at first, we made a scripting engine, which is a bit slow, but we didn't find out a faster way using mmf and not Lua, so it will be as easy as possible. So if you found out a great way of making a script system, feel free to tell them to us, so we can make it much more powerful and faster. The script engine will only work for the single player mode, but will have great functions.

Then we fixed many major bugs on our editor, I hope it is now bug free. At least saving and loading works now perfectly, we need only to implement our layers system, which will have basic functions:
layer 1: floor, walkable
layer 2: wall, not walkable
layer 3: objects above you, walkable
So you can decide where your objects are placed. We will soon realese a demo of our editor, which won't include the whole features, which the editor will have later, but only the basic functions, so you can test it and tell us if you like the way it works and report us bugs.

Also we would like to make a shadowengine, but it is hard work and we hope it will get possible with the final verison of HWA without too much extra objects

Posted by Zezard 10th August, 2008

How advanced do you plan to make the editor, will there be in-game events that can be implemented with it?

I must say that I'm really looking forward to seeing units and buildings.
 
Posted by The Oracle File 10th August, 2008

The editor will allow making the level design for the multiplayer mode and the single player.
The multiplayer WON'T have scripts because we try to send as less datas as possible, and before Oinc isn't realesed, it won't be easy to send stuff fast enough, for also making events. But th editor will alow making waypoints for the single player mode, if we get our AI as good as we plan to do. At least there will be a script system, which at the moment can easily be scripted with any Text editor you prefer, maybe there will be an editor function for that, so you could also test it and wouldn't have to start the game to check if it works.
 
Posted by Codemonkey 11th August, 2008

Yes, I remember TOF having problems with this in another online game.
 


 



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