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Project: Captain Sugar and the Tea Caddies of Justice
Project Started: 27th September, 2010 Last Update: 9th December, 2011
Project Owner: Rich Datson Project Members:
Project Type: Mid 90s Platform Game Project Progress:

Project Overview  
Preview Your Tea Caddies have been kidnapped and you as Captain Sugar have to rescue them all.

The style is based on games like "Wonderboy III the Dragon's Trap" but also with a kind of Amiga feel.

You collect treats to power up your sugar crystals that you shoot.

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New Screen Shots of New Worlds 09/12/11
Posted 9th Dec 11, by Rich Datson Post A Comment
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Hello!


Recently had a chance over the last month to work a bit more on my game.


I've worked out my level structure where you start at your base and return after each level.

You unlock new rooms from power ups you acquire which in turn leads to new levels + mini games.

There will be also a bit more of an NPC village where there will be a few little side tasks.

Another feature I plan to add is a candy collection tank where after each level the candy you've collected gets filled into a tank.
The higher it is filled the more rewards you gain.

I've also added quite a few more monsters that are getting smarter.



Thanks for viewing
3 Level Demo Version
Posted 18th Mar 11, by Rich Datson 2 Comments
Here is a little demo version to get an idea of what the game will look like when complete.

So far there is 3 playable levels, about 15 different types of monsters and some weapons to mess round with.

The title screen is just a quick make shift one for the mean time.

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To play it download here:

http://www.mediafire.com/?8oc4w8m54j9kq1d

Or

http://dickdatson.webs.com/Captain%20Sugarv2.zip


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Bugs

So far I know of two major ones which I'm still fixing but do let me know what you find.

If you can't duck for some reason just press V on your keyboard to fix the problem.

Also would like to know if the game is too hard or easy...

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Engine Completed Now to make more levels 01/12/10
Posted 1st Dec 10, by Rich Datson 4 Comments
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All the basics and fiddly bits are done!
So far two full levels have been created.

Still working on the first level which is a village where you get basic info from NPCs.

Also got a friend who is an awesome Melbourne artist to help with my title screen.

Plus added a lot more monsters, bouncing spiders, dorky birds, little rats that spring out from trap doors and nerdy bees.

Check out some of the latest screenies


P.S new playable less buggy version will be ready soon
Near completed Engine to try out 20/10/10
Posted 19th Oct 10, by Rich Datson 1 Comment
The Basics to the engine are on its way now.

So far there are two types of baddies to kill;

Dog Ants - Little armored ants that move about

Pipatiers - Large coconut like creatures that spit pips when threatened


There are also weapons/items you can use and cycle through with the z and x keys and use with space

Arrows - Shoot upwards (good for killing Pipatiers)

Grenades - Explode on impact, has glowing embers as deadly shrapnel (Strength still needs to be done)

Dynamite - Large timed explosion (Can use for getting through floor blocks)

Health Jar - Low on health, use this when ever you need to recover

Also the more treats you collect the better your main weapon will be.

Other items that aren't fully ready yet will be fire balls, fire crackers, jump boost and speed boost


I have uploaded a little Engine to mess around in and to get a general feel of what the game will be like.
Bear in mind there are so many things left to do and errors to fix.
My main concern is that it runs smoothly on other computers and doesn't lag. If it runs terribly on most computers I guess I will reduce layers, colour mode and the number or active objects.

Hope you enjoy


http://www.mediafire.com/?hm0hmfwj9j0o04d


P.S Controls are;

Shift - Jump

Ctrl - Main Fire

Space - Item/Special Weapons

Z X - Cycle through items
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