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The Daily Click ::. Projects ::. Demonic Hunter
 

Project: Demonic Hunter
Project Started: 16th October, 2009 Last Update: 11th July, 2010
Project Owner: Kamukoira Project Members: Kamukoira Raverider Gokotti
Project Type: Actionpacked Castlevania stylish platformer Project Progress:
More Info: http://kamukoira.blogspot.com/ Faves: 20

Project Overview  
Preview Demonic Hunter, which is just a prototype name for now, takes place in 19th century and is all about demons, vampires, werewolves and other supernatural freaks such as shapesifters etc...

I've been doing this project for several weeks now and the engine is starting to look better and better, actually so good that soon I can call it "complete".

But lets talk more about the game and especially the story. Like you can see from the video and screenshots, the game is and will be very castlevania stylish. I've played Castlevania games since I was a kiddo and I am a huge fan of Castleroids such as Symphony of the night and DS castlevanias like Order of Ecclesia. Like Castlevanias, the game will be very story focused game with tons of dialog and twisted plot twists. I already have loads of different storys to tell you about .

Like I mentioned before, the game will be all about different supernatural creatures. I am also a huge fan of these creatures... I've watched dozens of different vampire movies, from classics like Nosferatu and Dracula to modern tales like True Blood and Underworld. And that's not all, I have also watched and read even more movies/books/TV-series about werewolves, demons and other creatures like these. So, with this huge basis information I've been able to create my own theories about vampires, werewolves etc... Mostly they are just like the rest of the fiction but I've been able to create my own theories like example why can't vampires stand any UV-light from the sun? Or how can Werewolves learn to control their transformation?

The game itself will be all about HUNTING these creatures - demolishing, destroying and killing these unnatural sick creatures.

But that's enough for the plot... for now. Lets talk about the features. The game will include fairly advanced movement engine and it is currently pretty well done so far, bugless and very advanced. But there still might be some things which I might add to the engine. I will talk more about the features in updates.

To Do-list for the ENGINE
> Movement
> Weapons and demon powers
> Mapengine
> Conversationsystem
> ingame menus
> Enemies and their AI

Screenshots:
http://img11.imageshack.us/img11/5066/kuvaz.png

http://img11.imageshack.us/img11/1512/kuva2v.jpg

http://img4.imageshack.us/i/wingse.jpg/

http://img5.imageshack.us/i/wingswithspear.jpg/

http://img199.imageshack.us/i/48004698.jpg/

http://img8.imageshack.us/i/axeel.png/

http://img4.imageshack.us/i/supercross.png/

Video:




I will be working on this mainly alone, but Mikko Kokotto(Gokotti) is the major tester and is ready to give hand everytime I'm in trouble with my project. Raverides is also one of the main testers of the game.


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Last Post
Public Forum
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3 17 demonic hunter
By: Kamukoira
On: 5th Dec 09, 1:18:34 PM
Private Forum
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A relatively long break to the project development
Posted 11th Jul 10, by Kamukoira 5 Comments
Hey there, I am joining the army the next monday(Tomorrow!) and it will take up to one year of life when I will of course be unable to work on my project.

I want to thank you for all the good and inspriational feedback. The project has progressed in the ways I can hardly believe myself. I really hope after the military service is over I have interest to finish this fine product and give it a shot

Kamukoira
Working on the first level
Posted 9th Apr 10, by Kamukoira 6 Comments
I've been lately working on the first level of the game, which is going to take place in a cemetery(with zombies!), and currently doing the graphics and trying to make environment more alive. The first part of the level(entrance) looks like this as you can see in the screenshot and what I am wondering about is that what should be added in the graphics? More objects? Bigger backgrounds? For me it looks annoyingly empty . Thanks for the upcoming and previous comments, I really appreciate all of them.


And oh, there will be graves, tombstones and all the cemetery stuff but just later on the level.
Preview

A few enemies done
Posted 4th Apr 10, by Kamukoira 4 Comments
The project is progressing and thriving. I have done a several different types of enemies(mostly their AIs) already and there are only couple types of enemies left to be done before I'll start work on the first level and the rest. Storyline is a bit undone yet but I am also working on it as well
Next in line: enemies
Posted 15th Mar 10, by Kamukoira 1 Comment
Hey folks, since the last update visually has not happened too much but technically I am a bit closer finishing the engine. I've been mostly working on fixing the stuff work outside the testing level such as loading and saving the map files work, menus update the weapons as you obtain them and other similar tasks which aren't really that fun as they are essential.

But the biggest visual upgrade are the powerups: the thingies you collect around the levels increasing your health, mana and soul shards. Not all of these will be easy to find and not all even visible without requisite actions. I also hope the powerup in the middle, the mana buff, is also not too fallacious - it reflects an image of shard after all even though it has nothing to do with them. And oh by the way, when you pick up the ups, there are visual effects which will probably please players eyes.

That's pretty much it. The next I will focus on creating different enemies. All the standard events, AIs, gravity, damages et cetera are already done and only the enemy type based artificial intelligences and the rest are missing. shouldn't take too long!

The same story here http://kamukoira.blogspot.com/ as well =

Kamu
Preview


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