The Daily Click ::. Projects ::. The Zodiac Chase
 

Project: The Zodiac Chase
Project Started: 12th May, 2014 Last Update: 1st June, 2014
Project Owner: One Man Army Games Project Members:
Project Type: Platformer Project Progress:
More Info: http://www.onemanarmygaming.com Faves: 2

Setting the mood
Posted 31st May 14, by One Man Army Games  
As of today I'm officially done with the art/programming aspect of the game. While designing the levels and testing out each boss fight I was humming tunes that I envisioned on each level, sadly, I don't remember all of them. That said, these last few days of work I'll be in my composer phase for music. I like to separate my methods of work into different personas so I can completely focus on one thing at a time. The title theme and fanfares have already been worked out so making a reprise of each should sum up cutscene work. The stages are going to have very different, individual tones to them to heighten the playing experience. Troy, for example, will play an upbeat war instrumental to accompany the brutality of the artwork unlike Kamiros which will play a more calming track. I planned a mashup of each stages theme for a possible credits frame but it's still debatable. Preview

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Posted by s-m-r 1st June, 2014

Happy to see another update, OMAG!
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You offered some clues into your own process at the same time. I think it's smart to divide your project's tasks into different phases: level design, artwork, music & sound, etc. The fact that you're documenting this process is a great tool in itself, let alone the foundation of an excellent game!
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Looking forward to seeing - and playing - the final results! Image
Comment edited by s-m-r on 01/06/2014
 


 



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