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Project: U-32
Project Started: 4th October, 2008 Last Update: 29th October, 2009
Project Owner: aphant Project Members:
Project Type: Untitled Project Progress:

Day 23 (12-8-09)
Posted 12th Aug 09, by aphant  
Progress has been erratic these past few weeks. Work on the main project has halted while progress on related tools has slowly staggered forward.

Significant progress was made today. In just two hours, I wrote a very simple method of storing level data. The code worked, the data structure worked, the only thing needing work was implementing it into the main project.

Shortly afterward, the entire method was scrapped in favor of a better storage method. The first iteration required multiple files per level and modifying the data with the related tools would have been very tedious. That would not do. Over the course of 5 hours, I wrote a new method of data storage.

This new method promises to allow for easy read/write capabilities by the related tools. It also has the added benefit of loading every level at once, with little penalty to performance. Every bit of level data for every level will be available in a single file. Final implementation of this second method could easily allow for usermade mods.

In other news, I've discovered a number of ways of doing things that I didn't know before. Particularly, if I code things right, then I should be able to reduce the overhead needed for enemy units while also allowing for more enemy units to be used. Further testing will be required to verify how much I can save by these radical new ideas.

Hopefully, the things I learned from these experiments should allow me to create drag'n'drop objects, which would prove to be a boon to usermods.

Meanwhile, I am 22 days behind schedule.

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