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Clickteam considering runtime for XNA!!
News posted 3rd April, 2009 by Rikus  
To add some more fuel to the "clickteam is going to rule the world" moto, last week Francois has posted a quote that was missed by many! However in response to the news from yesterday it should be mentioned he has been quoted in saying on the clickteam forums: A runtime for XNA on XBox is something that we are considering right now. But after the Android mobile phone runtime though.

There you have it! Clickteam has been planning world domination all along! What will they do next?

Show your support for the XNA idea right here on the comments section!




Posted by Ski 3rd April, 2009

I guess it's just a possibility, it's not been confirmed.

*waits for the chinese whispers to begin*
 
Posted by Ski 3rd April, 2009

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=133978&page=1

For anyone wondering where that was said.
 
Posted by -UrbanMonk- 3rd April, 2009

good stuff
 
Posted by OMC 3rd April, 2009

I can't tell if he was joking or not... it has a joking feel to it, especially since Android is not wide-spread yet. O_o
 
Posted by Poobical 3rd April, 2009

To be honest, I think playing them on a PC gives it more of an indie feel. I just wouldnt feel the same playing these games on a Xbox/Wii/PS3.

I dunno, I would be cool playing it on a home-console, seeing your game on the TV, but then it'll start feeling more commercial and less indie. I mean I get a nice feeling when I play these games on my laptop/desktop. Can't explain it though.
 
Posted by OMC 3rd April, 2009

What's wrong with having it seem pro?

I'm all for indie and stuff, but far be it from me to keep myself from expanding and maybe getting into the business because I was afraid I wasn't "indie" enough and was going "pro."
Comment edited by OldManClayton on 4/3/2009
 
Posted by noOPE 3rd April, 2009

since when is indie not commercial?

indie simply means "i dont have a publisher so i am going to release it independantly"

regardless of what platform it is on or if it costs money or not
 
Posted by MJK 3rd April, 2009

These latest announcements more than justify the "silence" Clickteam had in 2008. 2009 is going to be a huge year for CT and for the users of CT products. But of course, prepare to pay for these - they won't be available for free to MMF Std, perhaps not even MMF Dev, if they have any business sense. I would sell every exporter as their own product, which can be used together with MMF Std/Dev.
 
Posted by Rikus 3rd April, 2009

I would include them in a possible mmf3, I would buy it for sure
 
Posted by -UrbanMonk- 3rd April, 2009

if was included with mmf2 dev wouldn't more people be inclined to buy it that don't already own it? or maybe just charge an upgrade fee based on what version they own.
 
Posted by aphant 3rd April, 2009

Interesting, to say the least.
 
Posted by Bricnic 3rd April, 2009

Maybe now would be a good time to buy MMF2 Dev, in case they suddenly decide to ramp up the prices when this stuff is completed? But then again.. you never know if they will end up selling these modules separately.
 
Posted by alastair john jack 3rd April, 2009

whoa, crazy
 
Posted by Poobical 3rd April, 2009

I think I should of used homebrewed instead of the word indie. Ah well. Oddly it's all reminding me of the Spectrum days, and making your own games using BASIC and then recording them to tape so you can play them on over Spectrums. Ah those were the days (apprently...)
 
Posted by Asholay 3rd April, 2009

10 PRINT "HELLO WORLD"
20 GOTO 10

Can't beat BASIC - those were the days! lol
 
Posted by -UrbanMonk- 3rd April, 2009

HELLO WORLD
HELLO WORLD
HELLO WORLD
HELLO WORLD
HELLO WORLD
HELLO WORLD
HELLO WORLD
...

ahhhh you broke it!
 
Posted by Disthron 3rd April, 2009

I think the kind of games that come out of this community would do well on XBox live Arcade.
 
Posted by W3R3W00F 3rd April, 2009

I wanna break it, too!

But yeah, I gotta agree with Poobical on that one. Playing your own games on a home console looks pro, but just doesn't give you that feeling you get whe you play it on a PC or Laptop.

I guess it just has more of a "cozy" feeling, maybe?

 
Posted by Poobical 3rd April, 2009

I know BASIC oddly, learnt it a year back when I got a Spectrum (with all the Dizzy games + more) for 5/$8. I was so happy.

Granted it would be good seeing the games on Xbox (maybe XBL) as the games would get the attention it needs, but I quite like the little community of homebrew gamers. But thats prolly me being stupid and sad har har har.
 
Posted by OMC 3rd April, 2009

There's something to be said for both... But who says they can't both exist at the same time?
 
Posted by Falcon Eaglehawk 3rd April, 2009

Playing MMF games on x360 would be something totally awesome. I would start making games on xbl and sell them for a reasonable price of 100-200 microsoft points... Interesting idea indeed.
 
Posted by Johnny Look 3rd April, 2009

what pisses me off is that they keep throwing this junk at our faces instead of working on what's actually important.
The HWA version is broken, java is still slow as fuck and is imcompatible with many mobiles, and MMF2 itself is still far from being 100% stable, my game crashes even more than Construct.

Oh well at least now I know why clickteam lost over a year to release a half baked update.
 
Posted by Zoglu 3rd April, 2009

Flash export is way more important than HWA in my opinion.
 
Posted by -UrbanMonk- 3rd April, 2009

I'm glad they are working on this, this is way better than HWA especially since we have the regular runtime anyway.

construct sux compared to what mmf can do.
 
Posted by OMC 3rd April, 2009

I should think Flash would outweigh Java in terms of importance... I think Java was almost a consolation prize since flash was not an option at the time.
 
Posted by 3kliksphilip 3rd April, 2009

'construct sux compared to what mmf can do'

Oh? What can MMF do that Construct can't?
 
Posted by Eric Lism 3rd April, 2009

Hate to rain on the parade... but develloping for XNA is hardly so taxing people here would be incapable of it themselves, and before you say ZOMG LICENSES, XNA is free, it only costs if you want to be able to put the game on your XBox, and that will almost certainly be necessary anyway: it requires data files on the XBox for it to work, so... unless CT cut a deal with microsoft (unlikely) you may want to just try C#, its one of the simplest programming languages I've ever encountered...
 
Posted by Johnny Look 3rd April, 2009

yeah sure, but before they release a working flash or xna exporter it will take them another year or even more, while fixing what's already done takes way less time. I think the best would be to do one thing at a time, fix what's broken first and then work on new stuff. imo HWA is more important than flash but well that's not something that can be discussed as it depends on each one's needs, and flash is close to useless for me.

And urbanmonk, not to start another construct vs mmf2 war, but you clearly doesn't know what you are talking about.
 
Posted by Dustin Gunn 3rd April, 2009

you can't even use the 360 controller properly with MMF2 yet. Maybe they'll make a new joystick extension along with this.

"I'm glad they are working on this, this is way better than HWA especially since we have the regular runtime anyway."

Nothing is way better than HWA. Software rendering means a modern computer is more capable of running Crysis than a MMF game and that's just sad.
Comment edited by Dustin Gunn on 4/3/2009
 
Posted by lembi2001 3rd April, 2009

you are all talking like it is coming out tomorrow. to quote Francois "A runtime for XNA on XBox is something that we are considering right now. But after the Android mobile phone runtime though."

Note the keyword in that sentence - considering. nothing has been finalised and decided upon. Clickteam will not be abandoning their current additions before doing this. they would be stupid to do so. lets just wait and see what happens.
 
Posted by -UrbanMonk- 3rd April, 2009

um actually I was just joking about construct, I've only used it once. heh, didn't think anyone would take the bait.

I don't know about xna support, but i do want flash.

I already have flash cs3 so the price isn't what I'm happy about, its the ability to take games that I've already written in mmf and just compile them to flash.
 
Posted by Neuro 3rd April, 2009

I'm pretty pumped, XNA and Flash? Even though MMF2 may not be stable or whatever, it at least makes the games more accessible. Whatever happens, I'm optimistic. I love MMF2. Unconditionally.
 
Posted by Silveraura 3rd April, 2009

The 360 controller works fine in MMF2 with the joystick extension and HWA is hardly broken anymore. The only majority of it's issues are simply because of the wide variety of hardware specifications, which you find with almost any game on a wide variety of computers.

People need to stop whining.
 
Posted by Dr. James MD 3rd April, 2009

The 360 controller works perfect in MMF2 using the Joystick2 object; supports analogue, rumble, all buttons.

XNA has me more excited than HWA, Java or Flash. The commercial viability of XNA is immense.
 
Posted by OMC 3rd April, 2009

It still seems like a facetious statement to me... I mean, Android? O_o Seriously?
 
Posted by W3R3W00F 3rd April, 2009

"The 360 controller works perfect in MMF2 using the Joystick2 object; supports analogue, rumble, all buttons."

Brilliant, extension. I use it in practically every new project I start. I never did get it to activate the rumble feature to work on my dual shock 2 though.
 
Posted by Dustin Gunn 3rd April, 2009

"The 360 controller works perfect in MMF2 using the Joystick2 object; supports analogue, rumble, all buttons."

For me it thought the right stick was the left stick and couldn't detect the left one at all.
 
Posted by Peblo 3rd April, 2009

This is the worst april fools joke ever
 
Posted by OMC 3rd April, 2009

The post is dated March 20th.
 
Posted by DoubleDragonNinja 4th April, 2009

"XNA has me more excited than HWA, Java or Flash. The commercial viability of XNA is immense" i m agree with that
 
Posted by MBK 4th April, 2009

Hmm ... If he makes an interpreter of some sort to change the MMF2 code into XNA without having to type in actual C++ or C# code ...

Well, that'd just be amazing! I'm pretty sure most people out there have always wanted to make a console game, myself included. And if all you need to do is click and understand ClickTeam logic to do it, then ClickTeam would quickly become a worldwide standard for the casual programmer.

Maybe he could create code translation programs sold seperately from MMF2 that will compile code differently to make it XNA compatible depending upon which product it was created with (KNP,CNC,TGF1,TGF2,MMF1,MMF2,JaMagic,etc.).

That'd be a money builder for them since people are going to want to get an interpreter for each of the programs that they code with ... I use TGF1 (sometimes MMF2), and Construct.

I know Construct isn't a ClickTeam product, but it was clearly inspired by the ClickTeam model. So, it'd really be nice if they made an interpreter for that as well.

If this whole XNA thing actually ever happens (I have my doubts), they should do it in a manner similar to what I've mentioned because it would bring in more revenue and could be continued as new versions of MMF2 are created (MMF3, MMF-3d, Cookie-cutter versions of MMF similar to rpgmaker maybe for each genre of game?, etc.) .... since there would be so many versions of the ClickTeam to XNA code compiler device, it would allow the customer to buy only the one he/she needs and at a lower cost since many people will be buying several different versions of the device (people often code in more than one way).

The only problem with this is if you use a combined form of programming like say AutoHotKey Script and C++ mixed with the use of MMF2, it wouldn't work ... but then you could always sell an All-in-One version of the ClickTeam to XNA code device.

I don't know how they go about the process though, but I'm speculating that this is all possible.

Still doubt that it will ever happen, but it would indeed be nice.

BTW, I thought the Microsoft XNA thing costed about $1000 or something? .. then you still have to pay licensing fees too?

There's some sort of FREE version out there too, but that's not the Microsoft approved one is it? Thought that was just the homebrew one and you can't sell the games with it cause there's no way to obtain a license?

 
Posted by OMC 4th April, 2009

Free until you put it on XBLA.

Making an exporter separately would be kind of pointless and it would require a rewrite for each new major version of MMF. I hope to goodness there will never be a cookie cutter MMF anyway.
 
Posted by Phredreeke 4th April, 2009

You have to pay $100 a year to make and run XNA games on 360.
 
Posted by MBK 4th April, 2009

$100 a year ... so that's the licensing fee then eh?

What about the cost for the actual development kit?
Isn't that rather expensive?

Comment edited by MBK on 4/4/2009
 
Posted by OMC 4th April, 2009

Nope it's free.

http://www.microsoft.com/downloads/details.aspx?FamilyId=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&displaylang=en

 
Posted by Phredreeke 4th April, 2009

K and XNA are two different things.

K is used by professional developers. Games run on raw hardware and needs to be signed by MS before they will run on a retail 360.

XNA is the "homebrew alternative". It runs in a sandbox and has certain restrictions (for example no DVD or network access) but does not requires files to be signed.

The XNA software is free, but in order to use it on a 360 you need to buy a Creator's club membership. Note that you need a Creator's club membership to play XNA games as well (unless they're sold as community games on XBLA)
 
Posted by Liquixcat 4th April, 2009

This is exciting.

I must encourage all those with negative views to at least admire the fact that they are trying very hard to make you happy.

I hope this isn't perceived as ass-kissing, I actually think clickteam deserve at least a few genuine thank-you's.
 
Posted by Pisarz Ksiazkowicz (Maciej Janiszewski) 4th April, 2009

So... Java, Flash, Mac, XNA. MMF2 will be very powerful
 
Posted by steve 4th April, 2009

*agrees with liquixcat

I welcome this positive news from clickteam and send a genuine thank you! (if they are watching)
 
Posted by Marko 4th April, 2009

(I've been away for a bit)

Don't mean to sound like a git, but the Spectrum example would actually go like this;

HELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLDHELLO WORLD
 
Posted by Ski 4th April, 2009

Such drama queens.
 
Posted by Assault Andy 4th April, 2009

This is amazing news I'm excited about all these new runtimes
 


 



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