I really need to know exaclty how do this for object postiioning,
ie. OBJ 1 value A = OBJ2 value A -> OBj 1 selewcct psotions at OBj 2
yeah u heard me
can someone post a link to an example of it, i am visual and i bet ya 5 nines text wont cut it.
CMON I REALLY NEED THIS
I never really figured out spreading values, which is odd since I made a game with guns that get positioned at different robots in the same direction as the robots.
What I did was have an "object" counter. Then just set the alterable values to the counter every time you make a unit, and raise the counter one.
I believe that spreading values is a more efficient way of doing this, that doesn't let any values go unused. If you don't use spread values, you'll need a high maximum on the counter.