I have a music introduction and then a loop to follow right after - what is the best way to get MMF2 to deal with this? It seems pretty simple to me - having MMF2 play the intro, then play the loop infinite times after so many seconds, but in the past I've had trouble using events that rely on the accuracy of the timer. (This may have been in TGF1 though)
So I'm just curious, do you think timed events will work out?
i.e.
Start of Level
-play sample "music-intro"
Timer = 10 seconds
-play and loop sample "music-loop"
Or is there a more accurate method? Thanks for any input.
Thanks guys,I know it seems like a weird question. I was just curious if there would be like a split second pause while MMF2 was dealing with it. (I don't actually have the intros and loop audio files just yet..) I'll try your methods anyway, thanks!