The Daily Click ::. Forums ::. Competitions ::. 2011 Game Engine Contest
 

Post Reply  Post Oekaki 
 

Posted By Message

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
30th June, 2011 at 14:08:10 -

Alright, since no-one else was being very decisive...
Thanks to s-m-r for coming up with the concept.


Welcome to the 2011 Game Engine Contest!


--Contest Format--
This is a two-stage contest. You are free to enter either or both stages.

* Stage 1 requires the entrant to create an engine, which could be adapted by others to create a new game.
* The most popular entry/entries from stage 1 will be used in stage 2.
* Stage 2 requires the entrant to build a game, based on an engine from stage 1 of the contest.

The overall goal of the contest, is to have fun, and to create a number of engines which may be used by members of the community (especially the less experienced klikers), to make games and to learn from.


--Stage 1 Format--
* There are no real prizes. I will however, personally donate 1000 DC Points to the winner.
* There are no judges. The winner shall be determined by a public vote.


--Stage 1 Rules--
The following are compulsory rules. Failure to adhere to them may result in your entry being disqualified from one or both stages of the contest.

1.) Please submit your engine by uploading to a filehost, and posting a link in this thread, before 1:00am (UTC) on Monday July 18th.
2.) Files must be in .mfa format (or equivalent), and may be uncompressed or zip/rar-compressed. Files should be no larger than 3MB. Compiled .exes will not be accepted.
3.) Engines must be fully compatible with build 251 of MMF2. HWA-only features are allowed. Developer/Flash/MMF1-only extensions are not.
4.) Engines which were created before the start of the contest, are not eligible to win stage 1. However, they may still be voted on for use in stage 2. Please post a link in this thread, but state clearly that the engine is not eligible for stage 1.


--Additional Guidelines--
The following are encouraged, but not compulsory.
Bear in mind though, that people will be considering these factors when voting.

* The engine should contain no password-protected groups.
* Alterable/Global values and strings should be appropriately renamed.
* Events should be clearly commented (in English).
* The engine should be easy to use - suitable for use by novice klikers.
* The engine should be flexible - suitable for use in a wide variety of games.


--Stage 2 Rules & Guidelines--
These will be determined following the conclusion of stage 1.
We will require impartial judges, so please post here if you are interested.


Get Kliking!!!

 
n/a

Disthron



Registered
  08/02/2005
Points
  1101

VIP Member
1st July, 2011 at 04:26:59 -

Hmmm... So the Layer Object and the Platform Movement Object are standerd internal MMF2 objects aren't they? If I were going to make an engin I'd probably at least use those. Do you think people would be ok with that?

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
1st July, 2011 at 11:57:52 -

Yes, those are absolutely fine.

It's just that most people (and beginners especially), won't have bought MMF2-Developer or the Flash plugin, so I'd rather you didn't use any extensions that require those. You're still free to use the vast majority of MMF2 extensions.

If you want to include a Flash version of your engine, that's also fine, provided you also submit a version that doesn't require the Flash plugin.

 
n/a

SoftWarewolf

Crazy?

Registered
  18/05/2002
Points
  4271

Wii OwnerVIP Member
4th July, 2011 at 20:35:14 -

Very cool idea, can't wait to see what people come up with.
But are there any prizes in either stage of this competition?

 
http://www.gameyey.com

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
5th July, 2011 at 00:50:06 -

No prizes for stage 1, except for DC Points - and I know everyone's desperate to get some of those (especially the people who haven't yet joined the awesome VIP section of the forums!)

Stage 2, who knows? We'll see how much interest there is, and maybe someone else will organize it all, and arrange some prizes.
I'd like to think people aren't driven solely by the desire to win free stuff...

 
n/a

CYS

Oldie

Registered
  03/01/2002
Points
  1523

VIP Member
5th July, 2011 at 07:42:39 -

Doesnt seem like many people are interested. Personally, i feel that the competition would be better if the stages are reversed. In other words, artists provides graphics in stage 1, then stage 2 users can just use the graphics by any of the artists to create any type of games they want. Something like the competition held by tigsource quite some time ago (cant remember the name).

It just gives more creative freedom. If the engine selected is that of a platform engine, doesnt that mean all of the games in the competition will be platformers? i sure wouldnt like that. And if the engine is flexible enough to use for wide variety of games, you might as well be building a MMF from scratch or a LBP. MMF in itself IS an engine. why limit what a pre-existing powerful engine can do?

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
5th July, 2011 at 12:01:46 -

We had that discussion, but this is what the people wanted.
http://www.create-games.com/forum_post.asp?id=288800

 
n/a

Sephirenn

Possibly Insane

Registered
  15/01/2002
Points
  2343

360 OwnerPS3 OwnerWii OwnerI am an April FoolVIP MemberGOTW JUNE 2010 WINNER!
5th July, 2011 at 13:39:29 -

I can't wait for Stage 2! Hopefully we'll see some great engines in Stage 1 though.

 
*Sephirenn*

CYS

Oldie

Registered
  03/01/2002
Points
  1523

VIP Member
5th July, 2011 at 15:04:47 -

Didnt know a discussion has been held. Sorry abt that . Heres hoping the competition is a success!

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
6th July, 2011 at 00:10:02 -

No worries
It'd be nice to hear what people are working on...

 
n/a

s-m-r

Slow-Motion Riot

Registered
  04/06/2006
Points
  1078

Candle
6th July, 2011 at 03:24:40 -

I'm cleaning up a turn-based, tile-based engine I started over a year ago but never finished, which currently contains the following features:
--locked doors
--basic AI opponents
--Sokoban-like puzzle components
--the ability to shoot and capture/destroy enemies
--a broom and the ability to "sweep up" garbage and debris
--plungers, stopped-up drains, and flushable water that disappears once the player cleans up the drain
--bonus pickups
--tiles that disappear and turn into pits after the player crosses them once (one-step tiles)
--pits that open and close at set turn intervals, or can remain open.
--bonus pickups that add to a player's score
--level exits that open only after a set criteria are met (all enemies gone; all crates moved to scoring positions, no trash left, etc.
--"steam-cloud" barriers that are removed once the player touches the steam valve

It's kind of a long story about how this engine came to be, and how such peculiar actions came to be implemented. But a creative designer and artist can take the elements and turn them into something entirely different than the examples.

The events are commented fairly well. The only thing remaining is to compose some fair examples of the different elements so designers can learn what each of the groups does. It should all be done by the time the first phase of the contest comes around.

If anyone has suggestions on other elements I should implement, please pass them along and I'll do my best to work it in before the deadline.

Edited by s-m-r

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
6th July, 2011 at 13:23:11 -

Sounds unusual - not what I was expecting at all. Was this to be a Mario fangame where he actually does some plumbing for once?
Like you say, it has heaps of potential to be adapted in different ways - many of the elements you listed crop up in a wide variety of game genres.

 
n/a

lembi2001



Registered
  01/04/2005
Points
  608

VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
7th July, 2011 at 10:09:02 -

I've started an engine based on a game i created aeons ago but i have now brokened it!! It was working fine, i renamed 4 objects, created 1 group and added a comment and now it is stuffed!

Not Pleased!! thankfully i have only just started it so it's not too bad

EDIT - My engine is dead in the water. Can't complete it as this bug is now there in every version of the engine i create!!

See here for more info - http://www.create-games.com/forum_post.asp?id=289147

Edited by lembi2001

 
n/a

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
8th July, 2011 at 12:49:29 -

So is it now back on, after you found a solution?
Sounds like an interesting engine

 
n/a

lembi2001



Registered
  01/04/2005
Points
  608

VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
8th July, 2011 at 16:01:03 -

Yes, I'm back in the race! Just borrowing some ideas from the one level game in order to reduce the engine size so hopefully things will be finished by the time the deadline comes around

 
n/a
   

Post Reply



 



Advertisement

Worth A Click