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Brice Morrison



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31st October, 2009 at 06:03:26 -

Hi everyone! My name is Brice, and I've been a TGF/MMF user forever and longtime fan of everyone's stuff here on The Daily Click. I have since become a professional game designer and have started making some helpful videos for others interested in game design.

So, I thought I would share them on here, since everyone here has been so generous with their games over the years. If you're interested, enjoy!



Also, feel free to leave any comments or suggestions!

 
http://www.TheGameProdigy.com

Marko

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31st October, 2009 at 10:03:29 -

Exceptionally interesting - tutorials like these always fascinate me! I think i can take alot from this video, so thanks for sharing it with us, Brice

...did i read that right, do you have more videos like these?

 
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Strife

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31st October, 2009 at 10:05:30 -

Great stuff there! It reminds me of some of the tips and tricks you'd hear in a college-level game design class.

I never thought of breaking down my games into "layers" like that, but now that you mention it, it's a handy thing to know if I ever feel like the gameplay is lackluster in some spots. Heck, I could already think of a few layers to stack onto your star-clicking game to extend its lifetime: Changing the background whenever the counter reaches 0, adding a system of lives (so that the game isn't immediately over if the player misses a star), adding a local high score system, adding an online high score system, etc...

See, this is one of the reasons I love making games so much. Literally endless possibilities with what you can mash together, even in a simple afternoon.

 

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31st October, 2009 at 16:41:39 -

Wow... I never thought of it that way! That's really cool how you put all of that into an example, and you seem to have skills teaching and wording things. Congrats, mate! That's quite a nifty tutorial!

 
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Muz



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2nd November, 2009 at 05:32:43 -

That's the best game design tutorial I've ever seen. I rate it 5 stars and a sun

A lot of the other stuff on your site are also interesting. Just these little bits should help klikers make games that are twice as fun.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Brice Morrison



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2nd November, 2009 at 16:46:40 -

Thanks for the feedback! I'll let everyone know once the next video is posted, which should be soon.

Do you think I should just keep these in the boards, or would they be helpful as an article on TDC too?

 
http://www.TheGameProdigy.com

Callebo

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2nd November, 2009 at 19:56:24 -

I think putting these as articles as well would be great! Gives you more room to go more in-depth

 
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Muz



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3rd November, 2009 at 07:34:02 -

You could try to post them as an article on TDC. More people will read them that way. But a video tutorial is good too. Maybe put like an article with a bunch of video links related to the topic.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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alastair john jack

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3rd November, 2009 at 10:05:16 -

I disagree with some of your understandings of design etc. but these videos should be useful for some.

Edited by alastair john jack

 
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Jess Bowers

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4th November, 2009 at 02:35:10 -

Great job, Brice. Thanks for creating the video and sharing it.

 

Disthron



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4th November, 2009 at 16:12:51 -

Wow, that's a really good, straight forward way of looking at game design. I'd never thought of it that way before. Also, I'd really like to know how you inbeded the video into your post. I really wonted to do that with my ray-casting example.

 
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4th November, 2009 at 23:26:53 -

this is very cool stuff and i want to see more! But i really think you should put the videos up as articles.

 
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