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JonWoG

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7th July, 2007 at 5:55:54 PM -

Seeing the topic on the new challenger to Clickteam software, I began to ask myself where Click is going?

I pretty much stopped clicking about 3 years ago because I was getting really frustrated with the limitations of this type of software: most of the time you spend hours doing an unstable workaround to replace a function that SHOULD be there.

Of course the competition is always good, for Clickers' all around the globe. I am personally dissapointed with Clickteam because they make huge profit out of a relitavely small update (MMF 1.5 -> MMF 2 for example) and have killed the community. I remember there used to be load of people, even french guys around here (Clickteam are French are they not?) but they've all dissappeared.

Don't get me wrong, Click is a great tool for learning the basics of programming, and I am grateful because it gave me thirst for knowlege and made me love programming (and get 75% on my degree ).

But do any of you see a future for yourselves AFTER clicking?

 
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AndyUK

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7th July, 2007 at 8:24:31 PM -

Well I don't see myself moving on simply because MMF2 isn't as brilliant as everyone hoped it might be.
Finding workarounds for things that don't work properly is all part of programming anyway isn't it?

But it is noticeably emptier around here lately.

 
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JonWoG

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8th July, 2007 at 3:08:42 AM -

Hum maybe I didn't explain...

Do you see yourself moving away from clicking and learning a programming language?

And i agree, finding workarounds is part of programming, but often workarounds are simply not possible with MMF, and some one has to make an Extension to add to the life of MMF, and now the SDK for MMF is no longer available on the Clickteam website!!??

GG Clickteam... ^^

 
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tel them i hav...
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Villy

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8th July, 2007 at 4:41:43 AM -

You find the extension SDK on the forum ( http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=9516&page=1#Post9516 )

I use mmf to make quick crap and to have fun... So I wont move away from click A programing language lacks the speed and ease in development that mmf has.

 
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AndyUK

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8th July, 2007 at 10:44:33 AM -

Well i know my limits, i rarely try to push MMF2 in any way. So it's all good for me. In fact i was never really bothered by TGF either despite others complaining about the 256 object limit.

I have done some programming in my time and i feel that unless i really wanted to spend months or even years on one thing i'm not even considering moving on. (because i'd have to get used to the language first.

 
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Johnny Look

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8th July, 2007 at 12:14:14 PM -

Honestly I regret having bought mmf2.
I'm really tired of it's limitations, no 3d, no hardware acceleration, and one of it's strong points, vitalize, isn't released yet.

Hopefuly construct will make klikteam open their eyes.

 
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Matt Boothman

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8th July, 2007 at 2:59:20 PM -

Well Klik gave me the impetus to study computer game design at uni, but I haven't really done much clicking in a while. I prefer much more to concentrate on certain aspects of game design, like GFX and music, and I struggle with the events and physics because they are so time-consuming.

Unfortunately I think this is the beginning of the end of the click community. Clickteam have made little to no major improvements to their products, and potential new customers are being driven away.

Having read other topics, it's amazing to see how many people started clicking because of the free copies given away in magazines. Do they not do this any more? I think a slimmed down version of TGF2 should be handed out in these magazines to bolster popularity and hopefully drag the community out of the bog that it is in.

 
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Stephen [NeonairGames]

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27th July, 2007 at 1:39:29 PM -

I'm satisfied with MMF2. Compared with MMF 1.5, it's a great improvement with layers and stuff. It rarely ever crashes either (compared with MMF 1.5's crash-happy tendancies).

But yea, WE'RE ALL GONNA DIE!!!! YEEEEEEHEEEHEHEHEHEE!!!!!

 
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Ski

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27th July, 2007 at 1:52:53 PM -

Not me, I have my own planet

 
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Johnny Look

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27th July, 2007 at 3:06:58 PM -

I've been a tgf user since dunno, maybe 5 years or so then I buy mmf2 just to find out they are just about the same.
And talking about crashes, a few months ago I had to restart a project from scratch just cos mmf2 found a bad object in the file. http://www.create-games.com/forum_post.asp?id=185641

Image Edited by the Author.

 
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The Chris Street

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29th July, 2007 at 7:38:52 AM -

The future of klik is ME, baby.

 
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Tim

I'm on here way too much

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29th July, 2007 at 8:26:49 AM -

Click and create your own future of click, with the all new and improved events editor!!

(note: keep backups of the present)

 
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Hayo

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29th July, 2007 at 8:38:15 AM -

I have been planning to stop clicking for years, but somehow I am still doing it, especially since I got MMF2. I am not really into making freeware games anymore because the freeware scene is filled with cocky talentless nitpickers that make me feel bad about something that is supposed to make me feel good, but using it in the classroom is really starting to work out for me. I am planning to go semi-commercial with that after a lot of experimenting.

I don't think I will ever move on to something else, I am not a coder at all.

 
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The Chris Street

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29th July, 2007 at 9:20:20 AM -

Make B+H2 now.

 
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Hayo

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29th July, 2007 at 3:09:51 PM -

I worked on that for a while, but then decided people are never gonna get it.

 
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Knudde (Shab)

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29th July, 2007 at 3:32:29 PM -

Neva gonna get it, neva gonna get it
Neva gonna get it, Neva gonna get it

Damn you Hayo. You just got some crappy hiphop song from 8 years ago stuck in my head. You are evil.

 
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Tim

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29th July, 2007 at 3:39:55 PM -

Now that, is PURE evil ;_;

 
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AndyUK

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29th July, 2007 at 3:55:39 PM -

Make fishhead 4 then!

 
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Hayo

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29th July, 2007 at 4:12:52 PM -

I tried that 2 times.

 
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Tim

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29th July, 2007 at 6:04:13 PM -

Try making 'just a game'?

 
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DaVince

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29th July, 2007 at 6:45:14 PM -

Make "just a game but actually Fishhead 4 and/or BNH2"?

How does making games make you feel bad? Your stuff rocks, and everyone who has fans also has haters.

 
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AndyUK

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29th July, 2007 at 9:19:39 PM -

Yeah fishhead world tour would have been awesome had you actually finished it. I'm sure you can make a much better game now given your added experience.

 
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Muz



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30th July, 2007 at 2:20:16 AM -

Actually, I moved from klik to other things, then moved back to klik. It's needs much less coding than all the other programming languages. I just don't like how much clicking (no pun intended) you have to do.. I like programming languages because you can just type it all in one page, no need to click 3 times just to change each small typo in the event editor. Klik would be so much better if it was Type and Play.. I actually tried to make a scripting engine just to avoid all that clicking

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Hayo

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30th July, 2007 at 5:45:21 AM -

I am actually working on a game, I am gonna try not to be out of ideas after 3 levels this time.

Making games itself doesn't make me feel bad at all. It's things like a dude abusing his admin powers to post my girlfriends IP address just because he didn't like my games. When you are 24 and some fat teenager does that to you it really makes you wonder what you are still doing there, and honestly making games was just as much fun when I didn't have the internet.

 
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Joe.H

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30th July, 2007 at 5:49:10 AM -

Making games for yourself is fun, because you have no expectations to live up to.

When you start posting on sites like this, all your motivation goes out the window when you realise just how crap your games are.

 
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Tim

I'm on here way too much

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30th July, 2007 at 7:46:31 AM -

Joe go make some crap games please

 
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Dr. James MD

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30th July, 2007 at 8:00:20 AM -

Hayo, someone posted your girlfriend's IP? WTF?

 
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nim



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30th July, 2007 at 12:14:59 PM -

I don't honestly see myself moving beyond MMF or other extremely high-level game creation software. My days of having the time to figure out a new programming language are over, and I just want the quickest possible way to get my ideas into a playable form. Having said that, I finally gave BlitzMAX a proper trial a few months ago and was very impressed with its sprite handling capabilities.

 
//

Tim

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30th July, 2007 at 1:38:48 PM -

Yeah, quite a few people I know have moved over to BlitzMAX actually... 'Hezkore' is making an amazing music game thing with that...!

 
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Phrizzy



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30th July, 2007 at 3:43:59 PM -

Don't just make people up to make it look like you're popular!

 
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Tim

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30th July, 2007 at 4:12:04 PM -

http://www.create-games.com/cs_search.asp?q=hezkore&sme=on

Oh look everyone, 'Phrizzy' is back to bully people again! huzzah!

 
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Phrizzy



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30th July, 2007 at 4:18:15 PM -

oh shit three fake accounts

 
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Tim

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30th July, 2007 at 4:23:15 PM -

Yes, which I cleverly made back in '02 just in case this moment arose.

 
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Phrizzy



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30th July, 2007 at 4:31:47 PM -

You didn't have to make them, you could've just been looking through a list of every TDC member ever. I'm fairly certain you'd do that. You are weird and pathetic.

Oh shit I found three more fake accounts

http://www.create-games.com/profile.asp?ID=25737
http://www.create-games.com/profile.asp?ID=25740
http://www.create-games.com/profile.asp?ID=25778

 
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Hayo

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30th July, 2007 at 4:32:15 PM -

That reminds me, I still have some fake accounts from 2003, 2004 and 2005 for sale, one of them an exact replica of evil kitty.

 
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DaVince

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30th July, 2007 at 4:56:33 PM -

http://www.create-games.com/profile.asp?id=26351
http://www.create-games.com/profile.asp?id=8516



 
http://davince.tengudev.com/
Still a member of Ectoprods! If it still exists, that is.

Don't take me for a FOOL!

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Tim

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30th July, 2007 at 5:53:21 PM -

Lol, you love thinking that Ben, Jake and Ricky are made up don't you Phizzy.

Here's Ricky's Profile too:

http://www.create-games.com/profile.asp?id=26582

And Mike's:

http://www.create-games.com/profile.asp?id=26528

And a couple of Jay's:

http://www.create-games.com/profile.asp?id=26100
http://www.create-games.com/profile.asp?id=24769
http://www.create-games.com/download.asp?id=6393

Attan's..

http://www.create-games.com/profile.asp?id=26585

Any more? I'm a walking pseudonym apparently It's been said I'm multi-talented but seriously... Drop that joke now?

 
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Phrizzy



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30th July, 2007 at 6:14:18 PM -

Who the hell is Ricky? You made another one? Schizophrenia doesn't mean 'multi-talented' btw!

 
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Joe.H

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30th July, 2007 at 6:31:31 PM -

Schizophrenia doesnt mean "multiple personalities" either.

That would be Dissociative Identity Disorder.

 
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Phrizzy



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30th July, 2007 at 6:34:53 PM -

I know, but it's harder to type and Tim would be like WHAT ARE YOU TALKING ABOUT I DIDN'T READ THAT IN THE BIBLE

 
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Joe.H

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30th July, 2007 at 6:52:43 PM -

The bible?

Pah.

Fictional stories, and there's no explosions or magic! Load of old crap.

 
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Phrizzy



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30th July, 2007 at 7:19:52 PM -

Pfft, what bible did you read? I'd love to learn the MultiBread spell.

 
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Ricky

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31st July, 2007 at 3:32:04 AM -

lots of people die on the bible,

one guy was stabbed in the gut, and he was so fat, the sword got sucked in, THATS PRETTY COOL

 
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Ricky

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31st July, 2007 at 3:33:23 AM -

what was the topic?

 
-

Tim

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31st July, 2007 at 4:36:42 AM -

Don't know, Phizzy went from schizophrenia to the bible?

 
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Phrizzy



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31st July, 2007 at 5:05:28 AM -

I'm so talented!

 
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Dr. James MD

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31st July, 2007 at 6:03:26 AM -

What ever happened to MMF3D? I sort of stopped listening out for that, do we know if it's dead? Did it even exist?

 
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Tim

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31st July, 2007 at 7:17:45 AM -

Was an april fools

 
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Dr. James MD

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31st July, 2007 at 8:44:44 AM -

I'm talking about the one announced before MMF2, when we just knew something "new" was coming. I always stop listening at the most important times loal.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
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AndyUK

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31st July, 2007 at 9:56:21 AM -

That was Jamagic lol.

 
.

Dr. James MD

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31st July, 2007 at 11:13:24 AM -

This was after Jamagic.

 
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Hayo

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31st July, 2007 at 12:26:24 PM -

Yeah I remember talk about mmf3d, I think after the 2004 click convention. Dunno what happened to it.

 
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nim



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31st July, 2007 at 12:34:37 PM -

I remember Clickteam were seriously planning to make some kind of MMF 3D but Francois said (in 2002) that it wasn't going to be anything more than a basic 3D world editor and some built-in movements. I'd like to assume that they've since scrapped that idea because it was only going to disappoint people. I don't know what they're planning now, but maybe we'll find out soon!

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=46289#Post46289

 
//

Del Duio

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1st August, 2007 at 11:15:21 AM -

Am I the only one with zero desire to make anything in 3d?

 
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1st August, 2007 at 11:22:00 AM -

Gary Barlow from Take That told me he doesn't want to do anything in 3D either, and might possibly write a song about the fact.

 
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The Chris Street

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1st August, 2007 at 11:27:13 AM -

I believe MMF3D has been put on the backburner.

Although, you never know, at this years convention Clickteam could surprise us.

 
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AsparagusTrevor

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1st August, 2007 at 11:28:51 AM -

I think I'd rather they focus on getting their 2D as good as possible.

 
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Matt Boothman

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2nd August, 2007 at 10:50:35 AM -

I think they put MMF2 on the backburner as well.

 
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nim



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2nd August, 2007 at 4:16:35 PM -

I lolled at AsparagusTrevor's first comment and totally agree with his second one. If it were a one-or-the-other choice, I'd much rather have hardware acceleration and pixel shader effects than a basic 3D app. In fact, I'm rather dreading the day when this site gets flooded with the first few hundred MMF 3D games..

Image Edited by the Author.

 
//

viva/volt

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4th August, 2007 at 9:53:08 AM -

I think that MMF2 just needs to be improved and that clickteam need to listen to the community. They also REALLY need to promote MMF2, TGF2 etc. Because just about everyone here began using Klik stuff before MMF2.

But Hardware Acceleration is a big feature for us now and some fast (and better) effects would be nice.

 
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4th August, 2007 at 10:50:42 PM -

MMF2's pretty useful, I haven't had any trouble with it, except with minor things. Usually you can make a custom engine or whatever to work round the bugs.

 
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Sephirenn

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5th August, 2007 at 9:13:16 AM -

I don't know if it's afordable to clickteamnow, but that idea of sticing a slimmed down copy of TGF2 in PCGamer or something would hugely bolster the community. Stick it on the disk and have a small article in the mag on how to create a quick fun game with it. Let it be the demo, but with no time limit (so that they can't compile). I really believe that if the average gamer knew that he/she could make their own games with something as intuitive as MMF2, the community would grow a ton, but the issue is that no one knows aboiut mmf2, and most average gamers think that they'd have to learn some complicated programming language to make their own game.

 
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nim



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5th August, 2007 at 9:56:37 AM -

Absolutely - I've always thought that Clickteam could market their products a lot better, and it's never been more urgent to do so than at a time when competing products are coming out. I get the impression that Maxis/Corel/JASC (who published the previous products) were never bothered at all about marketing, like including a demo on a PC magazine coverdisk, for example. However, Clickteam are doing it all themselves now, so there's nothing stopping them. They could include the MMF2 demo on the coverdisk plus some of the best games to showcase its capabilities. I believe PC Zone cover indie games as a regular feature.

 
//

Jonathan Lake



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5th August, 2007 at 10:03:43 PM -

That's a great idea, Sephirenn!

 
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AndyUK

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8th August, 2007 at 6:23:40 PM -

We could help by spamming message boards and chatrooms like i used to do for my first website.

As stupid as the idea was, it certainly increased my traffic counter lol.

 
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Retired Kliker Lazarus

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8th August, 2007 at 10:59:46 PM -

Long story short, I think the community is pretty fucked, what with the lack of interest and the death of creativity.

 
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9th August, 2007 at 11:01:42 AM -

And the slack, disinterested approach ClickTeam seem to have with their products.

 
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9th August, 2007 at 7:24:32 PM -

They always have had that attitude though.

 
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The Chris Street

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10th August, 2007 at 12:11:36 PM -

I think thats a bit harsh Tim. Everytime I've had a problem with CT software I've contacted them about it and they've always given me a helpful response... have you actually contacted them in regards to issues that you have with the software?

 
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10th August, 2007 at 12:13:50 PM -

To be honest I think Tim's just following the crowd

 
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10th August, 2007 at 12:41:55 PM -

No, I'll be on my own here if I have to be - but CT could be SO much better if they just got their priorities sorted etc. (a nicer way of putting it)

 
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viva/volt

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11th August, 2007 at 5:50:53 AM -

Sephirenn: That's exactly what they need to do, MMF is great but no-one knows about it!

Tim: Most people at Clickteam do more than one job I think (I heard somewhere :S) But you're kinda right, they're a bit slow.

 
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The Chris Street

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11th August, 2007 at 7:00:02 AM -

Don't forget that only two people develop the actual software... give the guys a chance...

 
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11th August, 2007 at 10:42:38 AM -

French Logic is evils.

 
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4th September, 2007 at 12:53:21 PM -

So who are ClickTeam's challengers?

 
-Chris Long ( TS Team )

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4th September, 2007 at 1:04:56 PM -

The future of Click is looking a lot brighter now that they announced all that stuff.

 
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4th September, 2007 at 1:12:14 PM -

ooo hells yes.

 
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4th September, 2007 at 2:58:06 PM -

Challenegers include companies like GameMaker and 'Construct' and to a certain extent, BlitzMax, and all that game making code crap.

 
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4th September, 2007 at 5:14:14 PM -

I think the fact that Clickteam has only 2 real programmers who make MMF2, they go a fantastic job, but that doesn't mean we can't be a little disappointed at the sluggish motion of a great program.

They do great, but don't we deserve just a little bit of selfishness? Perhaps it's time to ask for some assistance?

 
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4th September, 2007 at 7:02:22 PM -

Personally I think they'd do themselves a favour to take on more coders. Whether that'd be volunteer work or employment.

 
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Muz



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2nd October, 2007 at 3:35:51 AM -

Wow, old topic. But looking back.. klik has always been the best product, IMHO, but unfortunately, it's hardly changed. In fact, so little has changed from MMF1 to MMF 1.5 to MMF2 that I feel a bit cheated. So far, the only extra things I've used are the built-in fastloop, more alterable values, and of course, the expression editor is much easier to read. Oh, and games made in MMF2 can't be opened with anything lower, so I had to upgrade because of that.

But other than that, it's still the same old thing. People are still making the same games for the last 7 years I've been kliking. Occasionally 1 big game sticks out from the pile every year, but that's really not enough to get people noticing.

I think, and have always thought that CT should organize a grand competition. Something with nice prizes and a 1-year or half-year time limit. The topic would be simply a 'show off what klik can do'. The top games are put on a MMF2 example disc along with MMF2 demo, which CT will try to get on game magazines, etc, free of charge. It shouldn't really cost CT that much.

 
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2nd October, 2007 at 9:20:39 AM -

Muz I really like that idea. That'd be awesome.

Can't see it happening though

 
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Del Duio

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2nd October, 2007 at 9:51:38 AM -

Well, community-wise there have been a few people who've seen Hasslevania stuff and asked me how I made it. Some have d/l'd the free MMF2 demo and have been impressed. Hopefully soon there'll be more people using the software

 
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2nd October, 2007 at 7:12:38 PM -

I think Muz is initially trying to reach a much wider audience though, and I agree with him here. It seems to me that over the years, CT has almost become more of a job than a hobby, and a means for those involved to make money 'on-the-side'.

The heart and thrive behind the game-making aspect in general and exploration of new features, pushing the boundaries of application (and so on) have never really been existant. The only way that people bump in to this software at the moment seems to be by WORD OF MOUTH!! It was by me - and the amount of people that have had a friend introduce them to this software is marginally huge when compared to the amount that had found this software on their own - when considering the nature and service this product provides.

CT should be striving to stick MMF in everyone's face, and show what making games is all about (within its due limitations ).

To be honest though, I think there is no motive force in attracting a global scene at the moment, because in many ways I think the team may be feeling guilty, or even embarrased as to how little advances they have made and with how they compare to other such competitors in the market (though this is not the entire reason, obviously - so don't jump the gun on me here as usual guys ¬_¬).

In all I'd just like to have a moan and tell CT to get their act together really, and release something considerable enough to shut us all up If it's a motive they need, then advertising their software to the world via ideas like Muz's, is the way forward no doubt.

 
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Hempuli

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9th October, 2007 at 12:33:50 PM -

I found klik when I saw some awesome Pokemon clones made with TGF
I've invited 4 friends to klik, but they're not so active. My future with klik
is that I keep making games with MMF2 and try to create something that I can be really proud of. I think that idea of a grand compo and a show-of-CD is awesome and I think it should be made

 
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DeadmanDines

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11th October, 2007 at 6:37:59 AM -

In my opinion, the future of click hangs on two things:

1) HWA, which we've now got (or will have by the new year),
2) A better programming environment.

It's only since learning a few programming languages that I've realised just how far behind MMF really is in terms of programming. It just doesn't seem to be designed with programming in mind.

In my opinion, Jamagic was - in programming terms - everything MMF should be. For all its faults, you could define includes, functions, objects, methods, variables, arrays, and all in a simple environment.

MMF needs the same. The conditions/actions/expressions system is fine, in fact it's brilliant. But it lacks ANY kind of referencing functions, which are the backbone of almost all scripting languages. I mean for pity's sake, even Basic has GOSUB.

Includes, custom conditions, actions and expressions, would all make MMF an awesome piece of kit. Not that Clickteam are actually bothered, of course.

 
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11th October, 2007 at 6:54:09 AM -

In it's defense, MMF was created with the idea of 'Click and Play' hence KnP, so there's no programming required - you just click and select what you want to happen.

However, I do agree that MMF should now include some means of editing what is going on - it would enhance it's capabilites ten fold and give the user an unlimited series of options and effects etc. for what they want in their game, rather than being reduced to a couple of choices that the programmer thought of when you click in the events editor..

If you could code in to it, making your own events and stuff... Noone can disagree, that would be awesome.

 
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13th October, 2007 at 9:29:40 AM -


I mean for pity's sake, even Basic has GOSUB.



Oh how I miss those days a little bit

Can you imagine though? Every frame could have the hero's attack group referenced to a single group instead of having to copy / paste the stupid thing a million times. And fixing it would be a snap, as you wouldn't have to fix one and then copy / paste the stupid thing a million more times.

GOSUB HERO ATTACK

That'd rule.



 
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13th October, 2007 at 9:37:22 AM -


Originally Posted by -Timothy-
In it's defense, MMF was created with the idea of 'Click and Play' hence KnP, so there's no programming required



Yeah this is true but why isn't there basic programming functions when they can include Trig and etc in MMF? Shit, I understand coding (or at least the logical flow if it's a language I don't know) but am clueless to some of the advanced math functions of MMF myself. You would think that the average Joe Schmoe off the street might be in the same boat I am. What MMF feature would get more use from this guy? Advanced math equations or some simple coding procedures to eliminate needless copying / pasting over 50 frames?

 
--

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13th October, 2007 at 12:48:17 PM -

The only real use that i see for the trig, is to make a virtual graphing calculator app

 
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Knudde (Shab)

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13th October, 2007 at 1:20:25 PM -

Uh, 360 degree platform engines, 360 bullets, 360 racing, etc. etc.

 
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13th October, 2007 at 2:42:37 PM -

that too

 
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Klikmaster

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13th October, 2007 at 3:18:25 PM -

Don't underestimate the trig. I use it all the time.

 
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13th October, 2007 at 5:19:25 PM -

What's trig

 
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13th October, 2007 at 5:40:45 PM -

trigonometry

 
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Peblo

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13th October, 2007 at 6:47:32 PM -

Numbers.

 
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14th October, 2007 at 5:29:03 AM -

Lol, peblothy

 
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14th October, 2007 at 6:02:20 AM -

What have we started, Adam, Tim and Slink!

 
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14th October, 2007 at 8:51:50 AM -

A new fad in naming yourselves, I think.

 
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14th October, 2007 at 10:21:37 AM -

NWOthy! lol

 
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Ski

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Candy Cane
14th October, 2007 at 10:56:40 AM -

Tim I don't think the othy really suits your name =/




 
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14th October, 2007 at 1:08:13 PM -

lololololololololololololololol ¬_¬

 
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Peblo

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14th October, 2007 at 8:06:11 PM -

Peblothy? Just othy.

 
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14th October, 2007 at 8:20:44 PM -

...?

 
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Dr. James MD

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14th October, 2007 at 8:33:31 PM -

12/10/2007 00:46:32 Adam - "but not as much as you, Jamathoy"

So it begun.

Ps. I sought permission to post this

 
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14th October, 2007 at 8:35:42 PM -

Oh, the fun

 
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15th October, 2007 at 3:55:05 AM -

Ah that's how it started, I just copied everyone else .

 
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15th October, 2007 at 8:19:14 PM -

me too

 
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15th October, 2007 at 10:20:12 PM -

The future of click is in good hands.

 
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viva/volt

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16th October, 2007 at 3:27:44 AM -

Yes, yes it is.

 
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Johnny Look

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16th October, 2007 at 12:11:28 PM -

indeed

 
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Hayo

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16th October, 2007 at 12:32:19 PM -

ya

 
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16th October, 2007 at 1:24:57 PM -

Quite so

 
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Candy Cane
16th October, 2007 at 1:40:08 PM -

I concur

 
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X_Sheep

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16th October, 2007 at 2:09:19 PM -

Agreed.

 
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16th October, 2007 at 2:37:14 PM -

Darn straight

 
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AsparagusTrevor

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16th October, 2007 at 2:53:09 PM -

So the future of Click is two pages of nothing.

 
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Candy Cane
16th October, 2007 at 2:59:12 PM -

The future of click is our babies Please don't interpret that the wrong way

 
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Peblo

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16th October, 2007 at 3:12:24 PM -


Originally Posted by AsparagusTrevor
So the future of Click is two pages of nothing.



That's what it's always been.
http://create-games.com/downloads.asp <look

 
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16th October, 2007 at 3:13:24 PM -

what

 
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Peblo

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16th October, 2007 at 4:05:39 PM -

Nothing.

 
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Candy Cane
16th October, 2007 at 4:10:37 PM -

zilch

 
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16th October, 2007 at 4:44:04 PM -

zippo

 
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16th October, 2007 at 4:45:36 PM -

zero

 
-

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16th October, 2007 at 5:09:22 PM -



 
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Johnny Look

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16th October, 2007 at 5:11:37 PM -

...

 
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Candy Cane
16th October, 2007 at 5:41:35 PM -

0

 
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16th October, 2007 at 5:45:12 PM -

1-1= ?

 
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16th October, 2007 at 5:46:20 PM -

[blank]

 
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Candy Cane
16th October, 2007 at 5:47:50 PM -

Nuffink

 
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16th October, 2007 at 5:53:05 PM -

404

 
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16th October, 2007 at 7:09:49 PM -

null

 
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17th October, 2007 at 12:40:24 AM -

Image

 
-

X_Sheep

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17th October, 2007 at 1:06:16 AM -



 
a/n

viva/volt

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17th October, 2007 at 1:32:24 AM -

null

 
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17th October, 2007 at 2:33:35 AM -

(Ben's out! We had 'null' already.

'nuls points' in french would've been acceptable

...)

nuls points

 
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DaVince

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17th October, 2007 at 1:54:58 PM -

Weeeeeee!

 
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17th October, 2007 at 3:25:29 PM -

Yay

 
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Johnny Look

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17th October, 2007 at 3:38:54 PM -



 
n/a

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17th October, 2007 at 3:58:30 PM -

Y halo thar
|


Image Edited by the Author.

 
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Still a member of Ectoprods! If it still exists, that is.

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Tim

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17th October, 2007 at 4:32:33 PM -

Howdy doody!

 
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DaVince

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17th October, 2007 at 6:20:23 PM -

Image

I like that character.

 
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Still a member of Ectoprods! If it still exists, that is.

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"you purple nurple " - Del Duio

Rikus

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22nd October, 2007 at 8:59:29 PM -

On that note I think we are finished talking about this topic eh?

 
Be sure to follow us on the twitters for the latest and greatest: @dailyclick

Rikus

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22nd October, 2007 at 8:59:41 PM -

Administrative Message: This topic has been locked.

 
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This thread has been locked by an administrator



 



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