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The Daily Click
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Articles
Submit Article
Title
Rating
Views
Author
Added
attracting attention
4736
bigdave
19th Oct 02
The Developer Difficulty
4736
Bakuchiku-san
12th Jul 02
So you want to create an original game...
4736
matt [blue-storm]
16th Jul 02
Simple PHP Part 2
4733
Ferg
9th Jul 02
Strafe Movement (sidestep) in 8 direction movement
4731
BJ Turner
25th Jul 03
The bouncing bits
2.75
4725
J.A.P
23rd Jun 04
Matrix Wallpaper-Photoshop
2.85
4723
6th May 04
Micromanagement in a klik game!?
4715
Mushroom
2nd Aug 02
Jumping in a Top-View Game
1.65
4709
darmani64
30th Mar 04
Previews in a Nutshell
4708
Ashman
3rd Sep 02
In-game fading effect
4697
Lemmy
3rd Jun 03
Basics To Understanding Colors
4696
Reaven Khali
4th Oct 03
About the community...
4696
SToP GAP
5th Nov 02
the POWER of the ini (management games)
4692
Jimmy Brzezicki
2nd Dec 03
Getting Started Tips!
4689
Poke & Gravy
16th Jul 02
We're not doing enough!
4689
Jimmy Brzezicki
22nd Dec 03
Completing a Klik Game
4688
steve
6th Sep 03
drag And drop Objects is One line
4686
Rio
3rd Mar 03
Powerful Instance Manipulation
making Instances (aka Duplicates) seem simple
2.2
4684
MBK
27th Mar 09
Ending A Game: From Hard Drive To CD
4678
- Yelnek -
14th May 03
Custom ball movement
4675
David Evans
27th Oct 02
Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
4674
Mxthe
4th Jul 09
Creating a menu (TGF)
4674
FierceDeity
2nd Sep 03
How to get around problems with Ceil()
4673
cake
6th Dec 03
Game Judging Theory
4672
Ian M. Phoenix
8th Apr 03
Games and Humor
4670
Karnage [Ragnarok Games]
8th Jan 04
It's the little things.
4666
Crazylamb
7th Jan 03
Being the new kid:
4664
Mushroom
30th Jul 02
Simple Rules
4662
Weston L
18th May 03
Increasing the value of your commercial game
2.15
4661
darmani64
3rd Apr 04
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Top Articles
Things with S..
4.8
Playing old K..
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A-Z of Click:..
4.65
Multi-functio..
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Using Lua wit..
4.6
Professionali..
4.5
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4.5
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4.45
Repeated grap..
4.45
Creating inte..
4.4
How to make 3..
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Movement, Col..
4.35
Handling Dupl..
4.35
How Spread Va..
4.3
Embedded Coll..
4.3
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