The Daily Click ::. Projects ::. CastleForge
 

Project: CastleForge
Project Started: 27th November, 2011 Last Update: 13th April, 2013
Project Owner: AugustoAD Project Members:
Project Type: Sandbox/Building/Platformer/Castle Defense Project Progress:

Contents for the next update.
Posted 5th Dec 11, by AugustoAD  
So, people, here are the contents that I'll add in the 0.3a. It's going to be release tomorrow.

*I'm adding a mallet. The mallet will destroy any kind of block in the battle stage. If the player is stuck, he/she may be able to escape by breaking the blocks. Of course, no money is dropped. The mallet will cause 1 hit damage to monsters (same as an arrow does).
*I'm adding turrets. It can only be on blocks. It'll shoot arrows in the horizontal direction whenever an enemy enter it's Field of View. If the block is deleted by the player in the building stage, the turret wiil be destroyed, but there will be refunding. If the block is destroyed by the mallet or by a monster/ explosion, there will be no refunding. Each turret will cost 1000 bucks, and can only be placed during the battle turn.
*When the cursor is over a block, a white cursor will appear over it, both in the building stage and in the battle stage. This happens so the player can place turrets without any problems.
*Goblin AI will receive a tweak. Goblins will now be able to walk over blocks.

After this I'll probably develop "Zen Mode", wich is a building-only game mode. It should be funny for those who like making simple pixel art or to build houses/fortresses/barricades in the game. It's also a nice way to come up with strategies.

MAYBE I'll also add character color edition, in the 0.4a. It's going to be tough to do so, but I'll bet it'll be way more comfortable to have your own colors in your character.

Well, that's it. Please check out this page oftenly so you din't miss the update.

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