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Project: Twisted Tower - Chapter 1
Project Started: 19th December, 2010 Last Update: 5th March, 2017
Project Owner: HitmanN Project Members:
Project Type: Dungeon Crawler Platformer Project Progress:

Info: Bows
Posted 24th Dec 10, by HitmanN  
I'm mainly just here to post couple of screenshots I hastily took. However, might as well quickly talk about Bows in Twisted Tower altogether.

Weapon type: Bow
Earlier I mentioned only Swords and some spells were done. Now we have bows too, as shown in the screenshots. Bows rely on two character attributes for effectiveness. Attack (ATK) and Speed (SPD). ATK defines the actual damage caused by an arrow, and SPD increases the 'rate of fire'. SPD is the more important one, since the base speed is quite slow and cumbersome. Develop a high SPD value though and you can shoot at nearly three times the base rate.

Bows can only be used when stationary, but they have the advantages of being possible to aim, unlike most spells. With a bow equipped, stationary, and in attack mode , a crosshair can be moved up 'n down to adjust the direction to shoot towards. There are some limitations to the maximum and minimum angle, but it's still the most versatile way to attack enemies at above and below ledges.

Bows can have any of the four attributes as bonus stats, but are least likely to have DEF as a bonus. SPD is the most likely, followed by ATK and MGC. Some rare unique bonuses may also be added as a chance in future. Stuff like elemental arrows or increased fire rate or knockback effect.

Still working on fine-tuning the bows, but overall they work nicely, and are fairly fun to snipe enemies with... for now. Eventually the higher level enemies will be trickier, and ranged attacks likely become a challenge.
Preview

Preview


Posted by Shiru 24th December, 2010

It looks great . Are you going to release a demo soon?
 
Posted by HitmanN 24th December, 2010

Not soon, but hopefully in relatively near future, like February or so. Hoping to have enough content to last at least twenty or so dungeon levels for the first public release. Currently I'm at around 5-6 levels worth. Basically, more items, more spells, and more enemies. Ideally I'd like there to be as many enemy types as there are dungeon levels, so every level potentially introduces a new enemy. Spawns are still random though, so you don't always get the latest and greatest at the first opportunity... or you could get a lot of them instead, rather than the oldies. ;P

Most of the enemy sprites so far are recycled from Twisted Fates, with a few new frames, so there's still a bit of work to do to add some fresh ones. The Blade Bats are new though, the ones shown in the first screenshot in this devlog.

In total, there are five enemies currently.
 
Posted by Shiru 28th December, 2010

So good work so far ! It's a good idea to show a new enemy each level ^^. Anyway, good luck with your project.
 


 



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