The Daily Click ::. Projects ::. Super Panda Adventures
 

Project: Super Panda Adventures
Project Started: 7th October, 2010 Last Update: 25th April, 2013
Project Owner: Blue66 Project Members:
Project Type: Adventure Platformer / Metroidvania Game Project Progress:

Excel is my Savior
Posted 28th Sep 11, by Blue66  
When I decided to make an RPG platformer, there was no doubt that I would have to make a lot of dialogue. After spending a lot of time on the dialogue "engine" for GunGirl 2, it was still not convenient enough for this project. I still had to manually tell the game almost everything. What portrait to show, how much dialogue text there is, who is talking at what time, what events there could be happening during a dialogue etc. Everything had to be hard coded into each seperate frame.

Finally I was able to MASTER TEH EXCEL and now I have a fully dynamic dialogue engine that recognizes everything through a text array. I have literally nothing more to do besides write the dialogue into the array and the game does the rest

And even multi-language support!

YAY

No comments have been posted for this post.


 



Project Forums


Favourite

Advertisement

Worth A Click