The Daily Click ::. Projects ::. "Tank Game"
 

Project: "Tank Game"
Project Started: 15th March, 2010 Last Update: 14th December, 2010
Project Owner: HitmanN Project Members:
Project Type: 2D turn-based strategy Project Progress:

Something concrete
Posted 13th Oct 10, by HitmanN  
First, thanks to everyone who voted "Tank Game" for GOTW for May. Was surprised to see the number of votes.

Now, new stuff coming for next release, so far (Already mentioned some earlier, but anyways):

Units
Bomber , a slow-ish aircraft with droppable weapons.

Buildings
Reactor , a victory condition objective for 'Destroy Reactor' condition.

Weapons & Skills
Bombs (Bomber) Two bombs dropped straight down. Fairly powerful. Bomber's basic weapon.
Napalm (Bomber) A cluster of burning blobs are dropped, spreading slightly. The napalm stays for 5 turn exchanges and damages units in contact when they're moving, or when exchanging turns. Forces opponent to stay off the napalmed area.
Concrete Block (Engineer) A simple buildable concrete block. Costs some gold, but can be used the same way as any other breakable blocks. Cover, bridges, stepping stones. Also tougher than other breakable blocks, but not a match against heavy and explosive ammo. Needs to be built adjacent to a breakable or non-breakable level element.

Level Elements
New Tree: Maple , due to its short-ish and wide shape, works well as cover.
Lava , rapidly depletes unit's HP on touch. This new element can be found in some of the new maps.
Lava theme , in levels with a lot of lava, the background changes to a volcano scenery.

Maps
"The Crossing", similar to "Two-Route", but more air space. Most gold is near starting points, and the center area is relatively open. Only one control flag, so good for 'king of the hill' style matches.
"Lava Trap", bottom of the map is primarily lava. The top part has small islands of land scattered about. Moving about in this map is risky.
"Scorching Pass", traditional map with added lava pits. Many bridges cross dangerous gaps. Works well for a variety of victory conditions.

Other Features
'Destroy Reactor' victory condition replaces 'Factory Capture'. Destroy opponent's Reactor building to win!
Menu option: Define fixed income.
Menu option: Define gold mine income.
Menu option: Define Reactor's HP.
Menu option: Weather Conditions
Menu option: Wind
Menu page: Crate Content Ratios
Weather Condition: Rain (pushes units and projectiles slightly down)
Weather Condition: Thunderstorm (lightning may strikes units or trees at high altitudes)
Wind: Affects projectile speed and trajectory, as well as slightly affects unit flight.

Bug Fixes
Turn counter now resets properly for follow-up matches.
Some smoke/fire effects weren't disappearing properly, and could affect game performance in the long run. Should be fixed now.
The game mode in main menu was sometimes unable to change with certain other options in place. Fixed.
Possibly a fix for a missile guidance related bug, in which case missiles kept getting guided straight up. Haven't been able to confirm this yet, because it's rare.

(See screenshots on the side for concrete blocks, napalm and maple tree)

Look forward to even more new stuff! Also possibly some music, if Asholay has time to put together something.
Preview

Preview


Posted by Sketchy 13th October, 2010

Nice to see you're working on this again

The bricks look like they could have huge strategic potential - both for moving around heavy tanks etc, and for building defenses.

I'm still available for testing btw
 
Posted by Marko 14th October, 2010

Ditto to the above abour testing

This is what i think about Tank Game so far: http://www.youtube.com/watch?v=hSQVvjiXxJU&feature=related

Niiiiiice! Greeeeat!
 


 



Project Forums


Favourite

Advertisement

Worth A Click