The Daily Click ::. Projects ::. "Tank Game"
 

Project: "Tank Game"
Project Started: 15th March, 2010 Last Update: 14th December, 2010
Project Owner: HitmanN Project Members:
Project Type: 2D turn-based strategy Project Progress:

New stuff
Posted 20th Mar 10, by HitmanN  
Working on this game quite feverishly at the moment. Showcasing some of the recent stuff in the screenshots on the side.

There's a Guided Missile, that the player can guide with the mouse cursor. It turns pretty poorly though, so it requires some skill to use in tight spaces. Expensive, and only available for the Launcher unit at this time.

Then there's the latest addition, machinegun turrets. They fire automatically at enemies in their range and line-of-sight during enemy turns. As a bonus, they also attempt to shoot down any missiles in their range as well, so they have two roles, sentry and anti-missile. Players can't control them directly, but this is balanced with a slightly higher energy refill for them per turn. They mow down Gyro Scouts for breakfast, which is good, because you just gotta have something to keep 'em away from your precious gold mines. The turrets are still occasionally a bit glitchy, but I'd say they work correctly like... 98-99% of the time.

There are also trees (currently just one prototype), which act as chance-based cover. Any ammo passing through trees has a chance to be blocked by the tree. In case of explosive ammo, the tree rarely remains afterwards. The trees are generally weak though, so they usually work for cover only once, unless we're talking about light weapons, like machineguns or rocket pods. I'm hoping to create a variety of trees, of different sizes and strengths, so you can occasionally take advantage of hiding in a forest. It just might save you from a rain of Cluster Shell clusters. (nasty stuff btw, see second screenshot. And yeah, the second screenshot is older, from before adding the bridge and the trees.)

There's more, but those are the most recent additions. The interface, cursor and menus keep changing all the time as well. The whole method of selecting units is different now, actually. Much much better, I think.

Anyways, expect more new stuff soon.

[EDIT]
Why have just one tree, when you can have three trees! See additional screenshot.

Uhh, yeah, the test level is pretty small, that's why the screenies are primarily from the same place. I expand every once in a while though, to test how far the destructible tiles can go without becoming a major slowdown.
Preview

Preview

Preview


No comments have been posted for this post.


 



Project Forums


Favourite

Advertisement

Worth A Click